Battlefield: Bad Company

More info »

Battlefield: Bad Company review


Destruction is the name of the game


The mission structure goes as follows: fight through an enemy infested area, and then roll cut-scene. This formula doesn’t break throughout the entire game but it works pretty well. There are a few times when I just got into a vehicle and ignored all the enemies, heading straight to the next check point where another cut-scene was initiated. The illusion of a huge battle can get washed away when all you have to do is drive to the red smoke and the enemies you were fighting just disappear into thin air.

A few missions in you find an Acta-Non-Verba mercenary, more importantly – you find his gold. This private military corporation pays all their employees in gold bars. The focus of your missions turns from following orders to chasing gold rather quickly. As you chase down that gold, you have quite the arsenal at your disposal. This being a Battlefield game, everything from hand guns to helicopters is here for the taking. Each weapon looks, sounds, and feels right. Vehicles are a total blast to rip around in and they work well in open areas. But if you get into a small space they quickly turn to bars of soap and are unresponsive. Jeeps, boats, different types of tanks, and helicopters to name a few – there’s a very health amount of diverse vehicular combat to be had. They all have their strengths and weaknesses providing a strategic challenge to pick what will work best for the current situation.


Given that you are thrown into this world of destructible environments and military weaponry, some spectacular action sequences can come out of this. I was ordered to take down a helicopter in a mission but I used up all my rockets so my only option was to run. Going from house to house, running for my life, the helicopter would blow apart the roof and walls of every building I went into. Waiting for the moment when the firing would stop so I would have a chance to run out only to have missiles blowing apart the road just feet behind me. Whenever I did take damage I had to stop for a second and use my syringe. Instead of the health just recharging you have to pull out a syringe and inject yourself with it. While you do this you are completely vulnerable. This makes health recovery a larger part then just sitting in a corner waiting to get juiced back up.

As each building would break apart and explosions erupting around me, it all sounded amazing. Firing a gun in an open field gives off an echo of the blast that isn’t heard in tight corridor fire fights. Explosions sound muffled and deep when far away and can temporarily deafen you with a close blast. Everything sounds the way it should and it makes playing the game a whole lot more visceral. From the clinging and clanging of the grenade pins on your jacket to tank shells whizzing by your head, this game is a real treat in 5.1. Turn the knob way up on your home theater system to get the best possible experience that really helps convey the intensity of the battle.

The game slowly opens up to you as you progress through the story. Driving only transport vehicles and light tanks in the beginning to helicopters and heavy tanks near the end. It does a great job of gently easing you into more and more hectic battle situations giving it a very nice progression.

DICE has done a great job of mixing up the action along with always providing the choice on how to approach every situation but that choice usually only boils down to take the tank or take the jeep. Always keeping the action up, there are hardly any slow or boring parts throughout. Keeping the flow of the game always on high right to the end cut-scenes makes playing it a total blast. I just wish there was a bit more of a variety in the campaign.


fun score

No Pros and Cons at this time