by Davneet Minhas
reviewed on PC
Too Derivative (cntd)
To be fair, Homefront’s combat isn’t all Modern Warfare. A helicopter ride late in the game is somewhat entertaining. And an earlier sequence pairs you with the Goliath, a six-wheeled remote-controlled drone of destruction, while Korean soldiers and armored vehicles shoot both you and the drone. You have to constantly switch between your weapon and the drone’s remote – the former, to take down soldiers aiming EMP weapons at the Goliath, and the latter, to take down the armor.
But the most impressive sequence involves a battle on the Golden Gate Bridge. Fighter jets and helicopters dance around the bridge. Smoke trails from launched missiles streak across the sky. Explosions rock San Francisco in the distance. Just like the suburbs, it’s all visually exciting, but the shooting remains uninspired, distractingly so.
Homefront’s multiplayer slightly iterates on the typical military shooter in some interesting ways. It includes an in-game currency, Battle Points, which you earn from every possible action, from kills, assists, headshots, and accomplishing objectives. You can spend Battle Points on everything from flak jackets to RPGs to armored vehicles. Of course, you have to save up to get the big guns, so you must always assess whether to spend points now, perhaps on an airstrike, or wait until you have enough to spawn an attack helicopter.
The problem with the Battle Point system is that better players, or even players who have simply been in the server longer than you, can absolutely dominate. Once someone gets enough kills to spawn a tank, well, they are only going to get more kills with that tank and more points to spawn an even deadlier attack helicopter.
To prevent good players from going on prolonged and ever-accelerating killing sprees, Homefront employs a beacon system. The better an opposing player does against you or your team, the more the game reveals about that player’s position. In practice, it discourages camping, but it becomes irrelevant when the marked player obtains an armored vehicle.
Regardless, these are mostly cosmetic changes to the typical military shooter. Homefront, after a few matches, doesn’t really feel any different from Modern Warfare or, when it comes to the vehicles, Bad Company 2.
Not Enough New
No, this game is not like Half-Life 2. It doesn’t even approach Metro 2033. There’s enough potential in Homefront’s story and presentation to make me interested in a sequel, but the Modern Warfare in this game far outweighs anything compelling or original.
Interesting story and presentation.
Too derivative of military shooters before it.