Mercenaries 2: World In Flames

by zr122
previewed on X360
All for one... never mind, all for me!
In a world where death and destruction are your home and hearth, where guns and grenades are you bread and butter, you must be a mercenary. And now, with World In Flames, you job just got a whole lot more fun!
Mercenaries 2: World In Flames takes everything good from the first game and improves on it. Then, in a move that few games can say, it takes everything bad, and throws it out the window, replacing them with some more awesome things to make the sequel a better game by far. M2:WIF has gone the way of Grand Theft Auto, by creating a positively massive world for you to explore; M2:WIF has also taken to heart real life physics, with a fully destroyable world.
The game has several outstanding features that will set it apart from other action/fps games in the market, but the most prominent is the fact that whatever you see, you can have. Do you like that bright red sports car? Hop in the drivers seat. Does that semi-automatic rifle in the window of that shop over there cost more than you can afford? Shoot the counter-person and take it! The world of M2:WIF lets you have whatever you want, whenever you want.
And the highest bidder is... you! No, the other guy. On second thought...
As you?d expect from a game built around a mercurial view-point, there are several factions that vie for your employment; and as the ruthless, money grubbing jerk you are, you?ll work for whoever pays you the most money for the least amount of effort.
The plot of this game - yes, there is a plot - deals with a power-hungry tyrant who decides to mess with Venezuela and it?s oil supply. In retaliation, you?re hired. Thankfully, that doesn?t mean you have to stay on the ?good? side, although you could if you wanted to, but where?s the fun in that?
Each of the factions in M2:WIF has more than enough missions for you; assuming you haven?t pissed them off. These tasks range from multi-objective massacres to simply running errands, although the missions themselves can be, shall we say, enhanced, by whatever type of fun you decide to have. And in the end, that?s what being a mercenary is all about.
Say hello to my little friend... who?s actually bigger than me.
Mercenaries like to work together. Well, okay, not always, but sometimes. Another of those great features of M2:WIF is the ability to recruit other mercenaries from inside the game into what?s being called a Private Military Company. Use these other dirty, smelly, violent free agents as grunt men who do all the work while you get all the credit.
Ah, forget that, just do it all yourself, it?s more fun that way. But you can have your new friends watch your back and take out all those pesky lawmen who want to take you down and bring you in. And it?s always empowering to be able to tell people what to do. And if that wasn?t enough to get your blood pumping, here?s two words there are sure to not only get your heart racing, but light up your face with the biggest smile you?ve ever felt.