by Quinn Levandoski
reviewed on PC
Put Your Heart in the Cards (cntd)
The cards that are present allow for quite a nice bit of variance in play strategy. Each armor style is going to play best the way it’s meant to be played, but within that framework you can prioritize accurate weapons over higher damaging ones, add more movement cards, swap range for close quarters combat weapons, etc. In my earlier article I hoped that I would see more differentiated weapons, and I’m happy to say that I do. I enjoyed combat before, but I’ve been enjoying it even more now.
Easy to Pick Up and Die
There’s a strange dichotomy present in which the game’s relatively straightforward and simple gameplay seems at odds with its long missions, which, void of checkpoints, will cause you to start over should you fail them at any point. The mechanics, which keep things simple, would be great for short-burst gameplay of a mission or two (which makes sense when you’re a mobile game), but as missions progressed a bit longer I did find myself wishing the game would include a bit more attack variety, some cover options, and perhaps some passive effects beyond those present. This is clearly more an issue with personal preference, though, and there’s plenty to enjoy as long as you don’t go in expecting something with the depth of, say, the recent run of Shadowrun games.
Given the extremely reasonable price of Space Wolf, I’m impressed the amount of replayability present. You’re going to get hours and hours out of the campaign, then you will want to try it with a different class, and that isn’t even mentioning multiplayer battles. I’m not sure exactly what’s been tweaked and what hasn’t, but my complaints about the insane difficulty spikes seem to be partly answered. With the ability to adjust difficulty it’s possible to drop missions that are particularly nasty, even if it feels like a crime against the spirit of the game. It’s a hard game, which I like, but it still becomes incredibly frustrating when paired with the frustrating lack of checkpoints. I frequently had to replay missions that I was 15-20 or so minutes into, which is a lot more time in-game than it sounds like. I know that comes down to taste, though, and some are going to love it. For me, it can be a bit of a drag.
Back in its Early Access state I recommended picking up Warhammer 40k: Space Wolf for the large amount of content available at such a low price, and there’s been more than enough added to warrant its current asking price of $18 USD. Though it is sometimes frustrating, it’s a good bit of fun that takes an interesting approach to the genre that you won’t find done any better elsewhere.
Easy to jump into for newcomers to the Warhammer universe, satisfying mix of combat and collectible card genres, in-game currency isn’t too grindy.
The checkpoints are still spaced too far away.