Lead and Gold: Gangs of the Wild West

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Lead and Gold: Gangs of the Wild West review
William Thompson


Get out your six-shooter

Locations and game styles (cntd)

Each of the locations has a number of game modes associated with them, so it enables the game to remain fresh. Game modes are fairly standard (there are six to choose from), although they are given a unique Wild West touch. The Greed mode requires teams to collect bags of gold which are spawned throughout the map and deliver them to the team's base. Of course, the opposing team wants the sack of cash too, and will do anything to get it to their base. Conquest mode has the objective of conquering five control zones in a sequence. One gang advances through zones in one direction, whilst the other gang advances in reverse order. Conquering a zone unlocks the next zone in sequence. Teamwork is imperative, as zones unlock quicker when more gang members are in the zone. The Powder keg game requires teams to use a powder keg to explode various objectives within the map. The other team will of course be defending the objectives.

You can almost smell that pile of horse poo

The background music, especially during the loading screens, really sets the tone of the game. The tunes get the heart pumping and the gamer ready for some six-shooter action. The music though is somewhat let down by the sound effects. The weapons do not really sound authentic, but are more comparable to the sound effects used in 1960's Hollywood Westerns you know, the slightly tinnier sounding weapon sounds. This, of course, could be exactly what the developers were aiming for, so I can't begrudge them for that.

As with the audio, the visuals do a great job of setting the scene. The locations really put gamers in the Wild West mood. The dusty semi-rundown towns are deserted except for the combatants and you can almost sense the tumbleweeds are about to roll past a saloon window. The outlying areas are scattered with trees and hills with which players can use to their advantage and are well detailed. The characters themselves are meticulously animated and are easy to differentiate when attacking from a distance the Trapper with her Coonskin hat, the Deputy with his bowler hat.

Controls are very simple too. The usual WASD controls the direction your avatar walks (or runs), whilst the mouse controls the viewing and aiming mechanics. The aiming reticule varies in size depending on the speed you are traveling, so that shooting whilst running can be very much a hit-or (more often than not)-miss affair. Your character can jump over small obstacles, but as I unfortunately found out, can't swim. Another game mechanic that was surprising was the lack of a crouch option. You can certainly hide behind wagons or piles of boxes, but cannot lie in wait behind smaller objects, which I found a little frustrating especially when playing as the Trapper.

The name's Eastwood, Clint Eastwood

But the number of issues with the game are rather minor gripes. As far as the game goes, Lead and Gold does a great job of putting the gamer in the shoes of a Wild West outlaw (or sheriff, depending on which side of the law you would prefer to be). The locations more than put you in the scene, whilst the audio (apart from the weak sounding weapons) does a marvelous job of building the ambience of the Wild West. Unfortunately, for a number of occasions during my reviewing period, I was unable to find a server to join. You can start your own game and hope that others join your game, but again, this could leave you waiting for some time before you get into the action. I certainly hope that this changes as more people realize how much fun being a Gunslinger in the old west really is.


fun score


Its the Wild West, and youve got guns


Trouble finding servers to join and gamers to play against.