Iron Monkey Studios on Mass Effect: Infiltrator

Iron Monkey Studios on Mass Effect: Infiltrator

Feature

Mass Effect: Infiltrator developed by Iron Monkey Studios has been in production for over a year and little is known about it. So to find out more, I headed down to their Melbourne offices to see what I could discover about the game.

Iron Monkey Studios on Mass Effect: Infiltrator
Hooked Gamers: I’ve read that there will be Mass Effect 3 exclusives linked to Infiltrator. What sort of exclusives will these be and how will they be accessed in Mass Effect 3?

Jarrad Trudgen: Whilst playing Infiltrator, killing an enemy will give you a random chance of picking up Intel, which can then be uploaded into Mass Effect 3 and increase the gamers Galactic Readiness Rating which can give the player an advantage in the final battle of ME3. Players can also choose to trade their Intel for credits to spend in Infiltrator if they’d prefer.

Hooked Gamers: Being that Infiltrator and Mass Effect 3 stories are parallel to each other, what sort of access do you have to the Mass Effect 3 story and artwork?

Jarrad Trudgen: Whilst the stories run parallel, we wanted to keep them separate so that players unfamiliar with Mass Effect would still be able to enjoy Infiltrator. We do get deliveries of BioWare’s assets for reference, builds of the game and details on the storyline, which as a gamer and fan I kind of hate, because it gives the story away for me, but we basically build the game from the ground up specifically for the platform. The most helpful of all their assets for our development is probably the concept art and style guides as they keep us rooted in the same universe.

Blurring of the lines between console and mobile gaming


Iron Monkey Studios on Mass Effect: Infiltrator
Jarrad is certainly enthusiastic about Mass Effect: Infiltrator and it is easy to see why. The visuals are clear and crisp with quite a variation in environments. The blurring of the lines between console and mobile gaming is certainly evident with Mass Effect: Infiltrator. Although the levels look fairly linear, Jarrad mentions that the game will probably be played by a number of casual gamers, who need to be pushed in the right direction. I’m sure that the more hardcore crowd won’t mind though as there is still a fair bit of scope in how the games features can be used to complete each of the missions. The audio too was great, with the dialogue of the main character being provided by the voice actor from the original Deus Ex – something that Jarrad was excited about.

The context sensitive controls look easy enough to get used to, especially since the first few levels are tutorial-style missions used to give gamers the low-down on the use of the controls. Jarrad himself prefers the close proximity controls of the iPhone version of the iPad, but each has its advantages.

Iron Monkey Studios on Mass Effect: Infiltrator
Jarrad was tight-lipped when asked to comment on Iron Monkey’s next project, but the huge grin on his face indicated that it was something big. Whatever it will be, after looking at Mass Effect: Infiltrator, I’m certainly looking forward to seeing it.


Mass Effect: Infiltrator is now available from the App Store, with an Android version available shortly.