Jarrad Trudgen: Whilst playing Infiltrator, killing an enemy will give you a random chance of picking up Intel, which can then be uploaded into Mass Effect 3 and increase the gamers Galactic Readiness Rating which can give the player an advantage in the final battle of ME3. Players can also choose to trade their Intel for credits to spend in Infiltrator if they’d prefer.
Hooked Gamers: Being that Infiltrator and Mass Effect 3 stories are parallel to each other, what sort of access do you have to the Mass Effect 3 story and artwork?
Jarrad Trudgen: Whilst the stories run parallel, we wanted to keep them separate so that players unfamiliar with Mass Effect would still be able to enjoy Infiltrator. We do get deliveries of BioWare’s assets for reference, builds of the game and details on the storyline, which as a gamer and fan I kind of hate, because it gives the story away for me, but we basically build the game from the ground up specifically for the platform. The most helpful of all their assets for our development is probably the concept art and style guides as they keep us rooted in the same universe.
Blurring of the lines between console and mobile gaming
The context sensitive controls look easy enough to get used to, especially since the first few levels are tutorial-style missions used to give gamers the low-down on the use of the controls. Jarrad himself prefers the close proximity controls of the iPhone version of the iPad, but each has its advantages.
Mass Effect: Infiltrator is now available from the App Store, with an Android version available shortly.