Paul Wedgwood on Brink

Paul Wedgwood: I had the idea for the floating city around six years ago, and at the end of Enemy Territory: QUAKE Wars in 2007 I really wanted to create something original… something new and unique.

Some great guys came onboard as Directors at Splash Damage – Olivier Leonardi as Art Director, Richard Ham as Creative Director, Chris Sweetman as Audio Director, and along with Arnout van Meer as Technical Director, they’ve really shaped what was little more than a few pages of high concept into something truly immersive.
Hooked Gamers: It is possible to join any running game, turning a single player game into a multiplayer game. How does this work? How do people find each other when they are already playing? Is it possible to join a running game on either side of the conflict?
Paul Wedgwood: Yes – I’ll explain. In Brink you take on a combat role that suits your playing style, and then fight through different environments to complete big objectives as part of a coordinated squad. When you first start playing offline, you’ll play alongside an AI squad. When you see a friend come online, you can invite them in (up to seven of them), and they’ll join your game, replacing your AI squad mates. If later you then decide to start or join a full multiplayer game where everyone is human, with one team attacking and the other defending, you can do that too. You and all your friends, play with all your XP, abilities, items, tools, gadgets, weapon upgrades, and outfits, regardless of how you earned them.
Hooked Gamers: Will it be possible to play multiplayer games across platforms? (Xbox 360 and Windows in particular)
Paul Wedgwood: No.
Hooked Gamers: We've seen a lot of different clothing styles, some of which will become available as your character progresses. While they looked incredibly cool, they only change the appearance of your character. What can you tell us about the unlockables that have a more useful purpose?

Hooked Gamers: Thank you
Paul Wedgwood: My pleasure