Report: Vigil Dropped 20% Of Darksiders II Content

According to Vigil Games studio manager David Adams, the developing studio dropped 20% of its designed content for upcoming sequel Darksiders II to scale back the game.

Speaking with Gamasutra Adams stated that the game was so expansive that cuts were a necessity.
The game we ended up with is probably, in Darksiders II, 80% of what we designed, he said.
Adams did note that you probably shouldn't fret about that missing 20%.
The game we ended up with in Darksiders 1 was probably like 1% of what we started out with, he joked.

So our ability to predict what we can get done increased drastically with the second game.
However, some ideas that didn't make into the original Darksiders title will be popping up in the sequel.
We definitely had the opportunity to add stuff in we wanted to get in the first one, he said, but then added:

I actually think in development, limits are good, so it was good to have a game that had an established gameplay style. Like when we didnt have that in Darksiders 1, we were just reaching all the time. It even took us awhile to get a firm grasp on how exactly the game would play out.

We knew what the kind of game we wanted to play, but its really hard to take a high-level concept and imagine the moment-to-moment gameplay. You have the comfort of not having to think about that with a sequel. Once you have some rules in place, it makes everything way easier.
Darksiders II is out in June for the PS3, 360, and PC. A Wii U version is being developed.