by Nataniel Hohl
reviewed on X360
Lost Opportunities (cntd)
Problems with the game’s narrative arise as well. Like the original Marvel vs. Capcom 3, the Ultimate edition skimps on providing substantial story content. Being able to view the various comic-book panels that set up the plot from an in-game menu is nice, but the various bios included for all of the characters make no mention of why or how they ended up in the specific conflict the game is set around. The character endings are also frustratingly short and tend to end with cliffhangers, creating more questions than they answer and often leaving the player pining for more.
These small grievances aside, Ultimate Marvel vs. Capcom 3 still boasts one of the most robust and colorful casts of any crossover fighting game ever. Each of the new characters fits perfectly with the zany, over-the-top, and sometimes downright silly tone the Marvel vs. Capcom series is known for, and the gameplay, while easy to learn, also has enough depth and complexity to keep hardcore fans going for quite a while. Sadly, while all of the new fighters are definitely the biggest step-up from the original game, they’re also pretty much the only new feature that players will appreciate.
Where Are The Bells And Whistles?
My one major problem with the original Marvel vs. Capcom 3 was that there really wasn’t that much to do. The standard Arcade mode in which I assembled a team of three different fighters and duke it out with other teams until my inevitable showdown with Galactus was a fun way for me to perfect my skills, but once I played through it enough times to unlock every character’s ending its novelty started to wear thin. The same setup returns in the Ultimate edition but since the returning fighters have the same ending movies as they did in the original game, players will most likely just want to play through it with the new characters.
Aside from Arcade mode, the Mission mode from the original Marvel vs. Capcom 3 makes a return, but again the original characters have the exact same missions as before and the only new missions are the ones for the newcomers. There is a new variation of Arcade mode in which you can actually play as Galactus and unleash your awesome power on increasingly difficult teams of random characters, but his moveset is so simplified that playing through it more than 2-3 times will probably leave players bored to tears. Fans of online play will be happy with the new spectator mode, but the excitement of watching other people fight doesn’t last long when there’s no tournament or ladder structure setup for online bouts.
Ultimate Edition Or Ultimate Letdown?
In the end, whether or not the new Ultimate edition of Marvel vs. Capcom 3 is worth its $40 price tag is a matter of perspective. While all of the new fighters certainly expand on the game’s already diverse cast, it is still hard to justify the “Ultimate” in the game’s title when, aside from the new characters, all it really offers over the original is a couple of new stages, an online spectator feature (which many fans argue should have been in the original version to begin with), and Galactus mode which doesn’t retain its luster for more than one or two playthroughs.
Ultimate Marvel vs. Capcom 3 is still one of the most solid fighting titles out for the Xbox 360 and PS3, however, and those who haven’t played the original yet couldn’t ask for a better time to hop into the fray. But for fans like me who already sank hours into the original version, this “Ultimate” edition feels severely lacking and getting to play as a few more of our favorite characters is a small comfort when stacked against the still noticeable lack of content.
Solid fighting. Online spectator feature is fun.
Arguably doesn\'t bring enough new to the table to warrant the \'Ultimate\' tag.