Two Point Museum
by Dan Lenois
previewed on PC
Museums are not necessarily the most exciting venue, and as the newfound purveyor of this chain of establishments, it's your job to bring that excitement to the fore, but careful not to introduce too much. You don't want your customers--ahem--visitors running away in terror! It's worth noting that your workers definitely don't appreciate sudden change, but hey, that's what you pay them for, right?
Two Point Museum retains the core of its predecessors. Players are largely free to automate or manually oversee as much or as little as they like. Sometimes your workers are in need of a bit of strong leadership, aka requiring you to physically grab them with the mouse and physically hurl them in the general direction of where you want them to go, but overall the AI seems modestly improved over prior entries.
It was not uncommon in both Two Point Hospital and Two Point Campus for the AI to be repeatedly tossed at an appropriately pending task, only for the AI to then immediately ignore the object at hand and then promptly turn to walk away. Only a thorough hands-on with the finished game next year will determine the scale of improvement, but needless to say, the AI has gained at least a small intelligence boost, for which players should be grateful.
Players looking to customize Memento Mile or the other in-game levels will definitely find a decent array of customization options, always a hallmark of prior Two Point games. That said, there's never enough, and hopefully between now and when the base game launches next year, we'll get to see yet more silly and only rarely-functional additions. After all, what's the point of building your own museum if you can't customize it with the correspondingly indecent amount of frivolity and flair?
Overall, Two Point Campus acts a breath of fresh air, while staying true to that sense of good-natured silliness fans have come to expect. Fans would be wise to see this game added to their wishlist, and count down the days until release, hoping they don't go extinct from the long wait until February 2025.