Train Simulator 2014

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Train Simulator 2014 review
Quinn Levandoski


All Aboard


Derailed is probably too strong of a word, but as much as I appreciate Train Simulator 2014 sticking to its guns and not trying to make the experience more ďlivelyĒ or ďaction-packed,Ē there are a few things that hold it back. For one, the graphics are very hit or miss. The trains themselves look great for the most part. With a camera thatís able to be positioned in just about any way youíd like Iím sure the view is great for train buffs looking for realistic representations of their favorite machines, but the insides of many train cars and certain environments look pretty dreadful. When I first switched to the camera view that shows me the seating area in one of my cars I actually thought some of the textures werenít loading properly, but it seems like those areas just arenít created with as much visual integrity as other. Many of the trees also look notably dated, with obvious four-plane construction reminiscent of a gaming era gone by. Houses and towns look similarly disappointing and bare as you pass by. Passenger models, however, are the biggest offenders of the bunch, looking like the train theyíre transferring from came from a station in 2001. I really do appreciate how the stations are more or less busy based on time of day, and how citizens wear clothes that somewhat reflect the weather, but when they look ripped from a PS1 itís difficult to become fully invested. I realize populating thousands of miles of track and a large number of stations is a tall order, but it still took me a little out of the experience.

The other point besides certain visuals (and donít think theyíre all bad, there are very nice models and vistas as well) that was a little disappointing was the amount of content that actually comes with the game. Without buying or downloading anything else, there just arenít a ton of machines and missions to go on. That being said, there are a number of ways to add to the experience, some good, some not as much. Even if youíve never played the game, you may have heard of the absolutely insane amount of DLC available. At the time of this writing, if you were to buy it all youíd be out over $2,800. Read that again. To own everything available for this game you need to drop almost three grand. Of course, the developers obviously donít expect you to be buying even the majority of that DLC composed of some new routes and a whole cornucopia of new trains. While the new routes are probably of more general appeal to player, the individual train models seem like theyíre more there for people that have a certain affinity for a particular machine or two not in the game and would really like them. There isnít really any incentive to buy more than that. One awesome bonus, however, is that DLC transfers from one year of Train Simulator to the next. If there's a model you really really like, itís probably worth a purchase as itíll stay with you as long as you stay with the franchise (though I do think $20 is a unnecessarily steep asking price for one train). Iíd love if more games with few core changes from release to release would do something similar. That being said, even though most of the DLC is unnecessary to enjoy the game, I canít help but feel like a few more routes and trains could have been included in the vanilla game.

Sharing is Caring

Besides its ability to transfer, the other reason the DLC isnít a bigger problem with me is that there is ample opportunity for new free content from the Train Simulator community. Not only can players edit and create routes themselves based on routes already in the game, but Steam Workshop integration means that players can download others' creations as well. Additionally, and in my opinion most interestingly, the game also features Google Map integration. What this lets you do is use a Google Map satellite image as a stencil of sorts to build your track route onto. Itís not very difficult to add in the appropriate foliage, stations, etc. to create a route youíd like to ride. In and of itself this is exciting, but creating these tracks unsurprisingly takes a long time to do well, so the ability to download other peopleís efforts means content is never very far away. I personally havenít delved super deep into this content yet as Iíve had my hands full with the core game and the few expansions that I received to review, but Iím positive that all but the most serious of players will find the selection more than sufficient to keep their wallets in their pockets.

Train Simulator 2014 is what it is, and it never tries to be anything else. It promises the joy of controlling a full locomotive, and it comes as close to delivering as anything Iíve played. Is it perfect? No. Thereís still room for improvement in a number of areas Iíve discussed above, but it does a lot more right that it does wrong. Even if it was an absolute perfect train sim title, none of the Train Simulator games are going to appeal to everyone. In fact, they probably still wonít appeal to the majority of gamers. Thatís OK though, because these games are meant for the people that love the genre, and it wouldnít be fair to judge them as something theyíre not. Am I a sim convert? Maybe not quite yet, but after peeking in the door to another world of gaming Iíve never really understood or fully appreciated Iím much more inclined to say Iíll at least take another few steps into the unknown if the opportunity presents itself. In the end, isnít that what gaming is all about?


fun score


Dedicates itself to being a true sim, frequently cathartic gameplay, and a huge amount of content via downloadable routes and scenarios.


Occasionally disappointing visuals, overpriced DLC, and a relatively small amount of standard in-game content.