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Fly'n review
William Thompson


Given the Greenlight

Single player co-op (cntd)

At the end of each level, a score is calculated based on time taken to complete the level, the number of seeds collected, the amount of orbs collected, the amount of friendly creatures rescued and the amount of deaths. And there will be plenty of deaths on some levels, as some of the platforming can be fiendishly difficult. There are numerous fast switches between the daytime and dreamtime modes required, as well as accessing the special ability of the wisp-like creatures.

Visually stunning

From the opening sequence, Fly'n is a visual experience to behold. The cute colourful characters are not your run-of-the-mill world savers, but they work wonderfully in the game worlds. Each of them suits their surroundings to a tee, especially the Green Bud whose grassy locales suit his leafy appearance. The backgrounds are gorgeous works of art, full of vibrant colour when in normal mode, but darker and somewhat more ominous when in dream mode.

The visuals are wonderfully supported by the background music. The gorgeous tunes are relaxing and gave me a sense of floating in water. There is little else in the audio department and it is just perfect that way. Indeed, the story is told without a word being uttered in much the same way as Limbo albeit in much brighter surroundings.

The only real issue I had was with the controls. This game is definitely easier to play with a controller, but even then I often found them to be a little difficult to master. Constantly having to switch between daytime and dream modes whilst jumping and then almost simultaneously activating the Buds special ability was the cause of many a death. The keyboard controls were even tougher despite being able to bind the keys however I wanted. It was as if I needed another hand on a number of occasions. Of course, it was pilot error that was the cause of death in most occasions.

Look at me, Im Flyn

Despite the minor controller issues, Flyn is definitely a game that anyone can play. You can die as many times as you like, as it only affects your final score (and drops you in the online leaderboards), and there are multiple checkpoints across the levels meaning that you will not have to repeat huge sections of the game if you do happen to die. The puzzles and platforming sequences vary enough to keep the game fresh, and the introduction of the new Buds as you progress certainly adds to the feeling of achievement. And if you hadnt guessed it already, I am a huge fan of the vibrant visuals and the superb accompanying music. If all the Steam Greenlight games were like Flyn, then bring on some more of these Indie titles.


fun score


Wonderful visuals and music suit the game perfectly. Puzzles are not mind-numbingly difficult


Controls can be a little fiddly a times