DmC: Devil May Cry

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DmC: Devil May Cry review
Preston Dozsa


Supernatural demon-killing action


Alongside the combat, the other primary form of gameplay is platforming, which is relatively fine in its function. While simplistic, and admittedly not very challenging, they provide enough of a spectacle to keep the player entertained. And during scenes where the city literally shifts around you, it becomes a sight to behold. Running down an alleyway as it is collapsing and shifting around Dante is exhilarating, and it provides a nice break in between the frequent combat encounters.

And the level design! How great it is to see a non-brown colour palette in a game! The sheer variety in locales keeps things very interesting, and I was always waiting to see what would appear next. My personal favorite was a fight in a nightclub, where you fought demons while dubstep was pumping throughout the level. I want to say more, but to do so would ruin some of the best surprises within the game.

Inside each of the games levels are plenty of secrets to go back and find. Keys scattered throughout each of the levels are used to unlock doors which provide benefits to Dante upon completion. These secret rooms are usually simple challenges designed to test the players skill, such as killing a certain amount of enemies or reaching a goal before the time runs out. Theyre completely optional, but they provide a distraction in each of the missions. And for completionists, good luck, since some of them are especially hard to find and master.


As for the PC port as a whole, the game functions beautifully. I never had trouble controlling Dante using the keyboard, and it was intuitive in its basic setup (though you can customize it to your suits). If you happen to have a controller however, I would recommend using that, as the game was designed with consoles in mind, That said, the options are amazing, and the customization is great, especially compared to other recent releases.

If there is one fault to be had with DmC, its that the game is short. And I mean short. I tend to run through things quickly, and I often dont go looking for secrets unless they are on the path to my goal. So when I finished the game in just under 10 hours, I was a bit disappointed. Yet there are plenty of difficulty levels to choose from, and there is enough content that I am going to run through the game a few more times. But for those looking for a longer experience, Im afraid youll be disappointed.

As well, DmC continues the trend of overly easy boss fights. Remember when a boss fight was challenging? Each of the fights in DmC are simple to complete, and they lack the complexity that one would expect from an action game. Why must the boss be the easiest thing to kill in a level?


DmC is a wonderful action game that I cannot help but recommend. It is elegant gameplay combined with a nice social commentary on the side which makes it unique, and I cant recall the number of times I smiled as I performed a perfect combo. It might be short, but its a game I will gladly return to again and again. And hell, you might just fall in love with a miserable twat.


fun score


Elegant combat, great art and level design, fun story and likeable cast.


Short, poor boss design.