Command & Conquer 4: Tiberian Twilight

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Command & Conquer 4: Tiberian Twilight review
Derk Bil


Coke Zero

Level up!

Tiberium is omnipresent but mostly there to enhance the scenery. It does play a role though: moving a unit on top of a patch of red Tiberium upgrades it so that it will be stronger and last longer in a fight. In the early levels you only need two or three pieces of Tiberium to fully upgrade your unit's strength. Later on, you will need more but sadly there is less and less Tiberium available as the game progresses. Blue Tiberium slows down your unit while it gains a powerful new ability. This ability will be effective until it is dropped or used up.

The only things to conquer are network relays and gun turrets that can be controlled by whichever faction in the game. More often than not, mission objectives involve capturing those control points.

In some respect, Tiberian Twilight is very much like an RPG. Throughout the missions your commander levels up and gains new abilities and additional options to research and produce units. While it is a nifty feature, it doesn't make up for everything that was removed from the franchises original concept.

Playing it multi

There has been a great amount of criticism about being required to be online and logged in to EA to be able to play the game. Personally that doesn't really bother me, especially since the game's strength seems to lie in multiplayer. While the single player game is underwhelming, the multiplayer fares a little bit better. Here, the 'capture the flag'-like gameplay found in the single player content works a whole lot better.

Up to ten players can join in a single, fast paced game. The absence of base building may be a blessing for some gamers here. Contrary to old Command & Conquer games, the action starts right away without the usual 10 to 20 minute wait for each individual player to build up his presence and building up his tech level. I remember playing some LAN games in which the first sign of life from my enemies was a nuke landing in the middle of my base.

The graphics are, as to be expected, the best yet in the franchise. There even is something of an 'awwww' factor in seeing units starting to falter as you blow them to bits. The music score is quite captivating and often reminded me of the music heard in anime movies and games. The voice acting is as good as you would expect, even if it is a little over the top at times.

The end?

It is hard to predict how long the multiplayer mode will hold its appeal but it is clear to me that the single player content is lackluster at best. In fact, they might as well have left it out entirely were it not for the highly enjoyable cut scenes that are the highlight of completing each mission.

Unfortunately this installment signifies the death of the franchise for me. I don't think I will ever touch Tiberian Twilight again. It is disappointing to see how casually Electronic Arts threw everything that made Command & Conquer big away. I would have been far happier with more of the same. The revolutionary, revamped strategy gaming concepts in this game would have been better left for a brand-new title or spin-off.


fun score


Fast paced multiplayer battles with up to 10 players on a single map.


Did they really slap the name Command & Conquer onto this game?