Ollie Barder on Top Gun


We got in contact with Ollie Barder at doublesix and asked him a couple of questions about the game.

Ollie Barder: My name is Ollie Barder and I’m a senior games designer at doublesix. This means that I do a lot of game scripting and balancing, basically I’m often in the guts of the game trying to make it play right. In terms of my work on Top Gun, I scripted the missions and did a lot of the flight model and weapons balancing.

Ollie Barder: Paramount were keen to refresh Top Gun as a game IP. As for us, we felt that there was a place in the digital download space for a fun arcade flight game and so we jumped at the chance to make one.

Ollie Barder: The game’s plot follows the film pretty broadly – the locations are similar, we reference the same characters – but this is a game not a film and so we make requirements of the story that a film wouldn’t. For example, our game spends a lot more time in the Indian Ocean and the player has to contend with a Russian ace called Ivan. You also have to take out a fair amount of ground targets in the game too and that wasn’t in the film either.
In terms of the characters, they’re pretty much all covered from Goose to Merlin and even Hollywood. The main omission is Kelly McGillis’ character Charlotte Blackwood, simply because she never entered into combat in the film.

Ollie Barder: Well, I think games like Ace Combat and HAWX tap into the same desire that the original Top Gun film instilled, to pilot a supersonic jet fighter, and that still appeals to gamers of any age.
Hooked Gamers: The F-14 Tomcat was the token aeroplane of the film and the games that followed it for many years. It has been stated that players will be able to take the F-16 Fighting Falcon for a spin. Why the F-16 and will we have the opportunity to pilot any other fighters?

Hooked Gamers: The focus of this game has always been about the gameplay. This is an Action Arcade Flight Combat game. Can you tell us anything specific about the gameplay features implemented in this game?

One other big addition Top Gun has is the use of CFI (or Controlled Flight Instability). This feature massively increases the turn and pitch rate of the plane as well as act as target camera, meaning you can track an enemy a lot easier than you would otherwise. It also has the added bonus of making the player look like some kind of piloting ace, which is always good.
Hooked Gamers: The Air Combat genre has been on the decline in the last few years with only a few titles being released each year, most of which arcade style fighters. Can you tell us, why Arcade? Why not Simulation?

Hooked Gamers: It is our tradition to give the developers a chance to say something about the game that they desperately want to get out. Is there anything burning on your lips?
Ollie Barder: The game supports the Saitek Aviator (PS3) flight stick and we even did a special custom button mapping for it. Make sure to check it out!
Hooked Gamers: Thank you for your time.