38 Studios: Skyrim & Reckoning Have "A Lot In Common"

38 Studios' Ken Rolston has gone out on a limb and claimed that his upcoming game Kingdoms of Amalur: Reckoning has one strategic advantage over Skyrim. The combat.

Rolston, who was the lead designer on the past two Elder Scrolls titles, states that the two games have "a lot in common" but Reckoning will be better. In a recent interview with Gamefront, Rolston stated;
“What makes Reckoning differ from Skyrim? The simple answer is that Reckoning has the best, coolest, fastest-paced, most tactile and silly-exciting fantasy combat of ANY video RPG."

“The pace, fluid movement, tactical richness, and physical and visual theater of fantasy combat has always seemed the weakest feature of video RPGs, and Reckoning offers a fresh new answer in that department.”
Rolston also talked about Reckoning's visual style and easier to master gameplay;
“Both games are Way-Too-Big, and have Way-Too-Much-to-Do, and they both seduce you into playing for hours and hours and hours,” he said.

“They both have whacking big epic storylines, and elaborate faction quest lines, and boatloads of quests, and lots of characters and books, and lots of crafting and alchemy, and lots of ways to customize your character.

“But in many large ways, and in many small ways, Reckoning tries to take a fresh look at the RPG genre, and is trying to be What RPGs Will Look Like and Feel Like in the Future Utopia.”
Kingdoms of Amalur: Reckoning is out in February for the PlayStation 3, Xbox 360, and PC.