Capcom: Dragon's Dogma Influenced By Devil May Cry

According to Dragon Dogma's producer Hiroyuki Kobayashi, the game was heavily influenced by another Capcom franchise, Devil May Cry.

Speaking in an interview with Siliconera Kobayashi stated that his work on Devil May Cry 4 has shown heavily in Dragon's Dogma.
“The core design team came from Devil May Cry 4, including the director, Hideaki Itsuno,” he said.

“The influences from that game are pretty strong in here. We didn’t want to just take the Devil May Cry system and throw it in this game. We wanted to take the influence of that game.”
If you've played DMC4 the control system will feel the same to you.
“We looked at what we did in Devil May Cry, for example the way Dante and Nero interact with the enemies. We took what’s good about fighting enemies up close and personal and tried to put that in Dragon’s Dogma,” he said.
Kobayashi went on to explain some of the features you'll encounter in the upcoming title.
“The fact that you have an open world and the main character can go and do whatever he wants in this world, it gave birth to the idea that he’s fighting enemies and he should be able to fight them in anyway that he wants and so we came up with the idea of the grab mechanic,” he said.

“He can climb on these enemies and fight them how ever he chooses. I think the freedom which you can fight creatures is one of the main selling points of Dragon’s Dogma. We wanted it to feel like you’re the hero in a movie and you can do whatever you want while fighting.”
Dragon's Dogma is out in 2012 for the PlayStation 3 and Xbox 360.