Mafia: The Old Country
by William Thompson
reviewed on PC
Back in Sicily
Mafia: The Old Country expands its atmospheric criminal underworld with the Man of Honor DLC, an engaging add-on that takes place early on in Enzo’s career with the Mafia. Delivering two new stories, the expansion adds about two to three hours of core play time, though hunting down the various collectibles can certainly push that duration out quite a bit further. Cinematic cutscenes, much like those in the original game, drive a significant portion of the narrative forward, pulling players right back into the gritty, tension-filled drama of Sicilian mob life.
The first additional mission kicks off when wine is stolen from the Don, leaving Enzo tasked with tracking down the culprit: a former Torrisi associate known as Andrea. Things escalate further when Enzo is partnered with Cesare and a newly prison-released Salieri - familiar to fans from the original Mafia game - to complete a couple of jobs. Salieri dreams of making it big in America, but needs a little something to get him back on his feet before setting off for the new world. Salieri proves to be a little shady, even by mobster standards, leaving Enzo to wrestle with his conscience despite the dark deeds he has already committed and those yet to come.
Gameplay-wise, Man of Honor serves up more of the familiar mission structures found in the base game. Players will find themselves sneaking around locations to avoid detection from guards in some areas, while other scenarios require Enzo to shoot his way out of danger. Many of these situations can be approached in multiple ways, giving players the choice to go in all-guns-blazing or opt for a stealthy route using chokeholds and knife takedowns. Choosing stealth not only satisfies a quieter playstyle but also helps Enzo conserve valuable ammunition for when it matters most.
Touring the villages
Naturally, getting around means navigating the roads of Sicily in period-accurate luxury vehicles. While players can skip the driving on many occasions, doing so means missing out on the rich dialogue and conversations Enzo shares with Cesare and other characters. These vehicle chats flesh out the story and often provide context for the tasks given to Enzo by the Don. The banter between Enzo and Cesare remains entertaining throughout. Skipping the drive also means missing the chance to absorb the gorgeous Sicilian countryside and the cobbled streets of San Celeste. While the world inMan of Honor mirrors the main game, players will grow much more accustomed to several distinct locations, such as Porto Almaro, which acts as the primary operational base and hub where you talk to Ennio Salieri to unlock Free-Roam and accept contracts. Other key stops include The Gentlemen's Club, a high-end atmospheric gambling spot for corrupt politicians and elite figures, and Ludvichi's Villa.
Driving through each village also gives Enzo the opportunity to track down a variety of collectibles packed into Man of Honor. Completionists can hunt for Wanted posters, photographs, stunt jumps, and Sulphur Trucks that can be shot to explode.
For anyone who has finished the main campaign and is hungry for more criminal action, Man of Honor is well worth its $10 USD price tag. Even though the main story wraps up in roughly three hours—depending on whether you prefer a slow, methodical stealth approach or an explosive firefight—the addition of Free Ride activities and collection goals rounds out a solid package.
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7.5
fun score
Pros
More of the same Mafia action
Cons
The two story chapters are rather short







