

by Mark Barley
Tomb Raider's Quick Time Events Won't Overwhelm You
Crystal Dynamics has gone on the defensive regarding the quick time events that will be present in their upcoming reboot title Tomb Raider, stating that the QTE's won't overwhelm you and are just a small part of the game.
The game's creative director, Noah Hughes, confirmed as much to Gamespot, stating;
“Quick-time sequences is something we will leverage in the game."
“One of the things which is absolutely important to us is to deliver an intense and cinematic experience. At very specific times, we feel we can do that best – while still delivering challenging gameplay – in a quick-time type event.
“Having said that, it really isn’t the primary tool that we use to deliver drama during the game.”
Hughes stated that the other elements in the game, such as camera work, audio, and animation will a large emotional impact. “One of the things which is absolutely important to us is to deliver an intense and cinematic experience. At very specific times, we feel we can do that best – while still delivering challenging gameplay – in a quick-time type event.
“Having said that, it really isn’t the primary tool that we use to deliver drama during the game.”
“As our first space, that one relies a bit heavily on the quick time tools,” he conceded of the level seen in previews earlier this year.
“But ultimately, that’s a small sweep of our dramatic gameplay experience.”
Tomb Raider is out in the fall of 2012 and will be available on the PS3, 360, and PC.
“But ultimately, that’s a small sweep of our dramatic gameplay experience.”