Defense Grid: The Awakening

More info »

Defense Grid: The Awakening

Cheats, Tips & Walkthroughs

Trainers

Defense grid: the awakening trainer 100.000 Resource Points, 100.000 Cores, 100.000 Bonus Point Multiplier. Made exclusively for Cheat Happens. WRITTEN FOR THE ORIGINAL RETAIL VERSION OF THE GAME. May not work with all versions. Read the included readme file with Notepad for important instructions on using the trainer. This trainer features customizable hotkeys.
Defense grid: the awakening trainer (patch #1) 5.000 Resource Points, 5.000 Cores, 5.000 Bonus Point Multiplier. Made exclusively for Cheat Happens. WRITTEN FOR THE PATCHED (Patch #1) RETAIL VERSION OF THE GAME. May not work with all versions. Read the included readme file with Notepad for important instructions on using the trainer. This trainer features customizable hotkeys.
Defense grid: the awakening trainer (patch #10 - 07.02.2011) 5.000 Resource Points, 5.000 Cores, 5.000 Bonus Point Multiplier. Made exclusively for Cheat Happens. WRITTEN FOR THE PATCHED (Patch #10) RETAIL VERSION OF THE GAME. May not work with all versions. Read the included readme file with Notepad for important instructions on using the trainer. This trainer features customizable hotkeys.
Defense grid: the awakening trainer (patch #11 - 12.05.2011) 5.000 Resource Points, 5.000 Cores, 5.000 Bonus Point Multiplier. Made exclusively for Cheat Happens. WRITTEN FOR THE PATCHED (Patch #11) RETAIL VERSION OF THE GAME. May not work with all versions. Read the included readme file with Notepad for important instructions on using the trainer. This trainer features customizable hotkeys.
Defense grid: the awakening trainer (patch #12 - 12.08.2011) 5.000 Resource Points, 5.000 Cores, 5.000 Bonus Point Multiplier. Made exclusively for Cheat Happens. WRITTEN FOR THE PATCHED (Patch #12) RETAIL VERSION OF THE GAME. May not work with all versions. Read the included readme file with Notepad for important instructions on using the trainer. This trainer features customizable hotkeys.
Defense grid: the awakening trainer (patch #13 - 12.16.2011) 5.000 Resource Points, 5.000 Cores, 5.000 Bonus Point Multiplier. Made exclusively for Cheat Happens. WRITTEN FOR THE PATCHED (Patch #13) RETAIL VERSION OF THE GAME. May not work with all versions. Read the included readme file with Notepad for important instructions on using the trainer. This trainer features customizable hotkeys.
Defense grid: the awakening trainer (patch #14 - 03.14.2012) 5.000 Resource Points, 5.000 Cores, 5.000 Bonus Point Multiplier. Made exclusively for Cheat Happens. WRITTEN FOR THE PATCHED (Patch #14) RETAIL VERSION OF THE GAME. May not work with all versions. Read the included readme file with Notepad for important instructions on using the trainer. This trainer features customizable hotkeys.
Defense grid: the awakening trainer (patch #15 - 07.16.2012) 5.000 Resource Points, 5.000 Cores, 5.000 Bonus Point Multiplier. Made exclusively for Cheat Happens. WRITTEN FOR THE PATCHED (Patch #15) RETAIL VERSION OF THE GAME. May not work with all versions. Read the included readme file with Notepad for important instructions on using the trainer. This trainer features customizable hotkeys.
Defense grid: the awakening trainer (patch #16 - 07.18.2012) 5.000 Resource Points, 5.000 Cores, 5.000 Bonus Point Multiplier. Made exclusively for Cheat Happens. WRITTEN FOR THE PATCHED (Patch #16) RETAIL VERSION OF THE GAME. May not work with all versions. Read the included readme file with Notepad for important instructions on using the trainer. This trainer features customizable hotkeys.
Defense grid: the awakening trainer (patch #17 - 07.23.2012) 5.000 Resource Points, 5.000 Cores, 5.000 Bonus Point Multiplier. Made exclusively for Cheat Happens. WRITTEN FOR THE PATCHED (Patch #17) RETAIL VERSION OF THE GAME. May not work with all versions. Read the included readme file with Notepad for important instructions on using the trainer. This trainer features customizable hotkeys.
Defense grid: the awakening trainer (patch #18 - 08.02.2012) 5.000 Resource Points, 5.000 Cores, 5.000 Bonus Point Multiplier. Made exclusively for Cheat Happens. WRITTEN FOR THE PATCHED (Patch #18) RETAIL VERSION OF THE GAME. May not work with all versions. Read the included readme file with Notepad for important instructions on using the trainer. This trainer features customizable hotkeys.
Defense grid: the awakening trainer (patch #19 - 08.10.2012) 5.000 Resource Points, 5.000 Cores, 5.000 Bonus Point Multiplier. Made exclusively for Cheat Happens. WRITTEN FOR THE PATCHED (Patch #19) RETAIL VERSION OF THE GAME. May not work with all versions. Read the included readme file with Notepad for important instructions on using the trainer. This trainer features customizable hotkeys.
Defense grid: the awakening trainer (patch #19 - 08.13.2012) 5.000 Resource Points, 5.000 Cores, 5.000 Bonus Point Multiplier. Made exclusively for Cheat Happens. WRITTEN FOR THE PATCHED (Patch #20) RETAIL VERSION OF THE GAME. May not work with all versions. Read the included readme file with Notepad for important instructions on using the trainer. This trainer features customizable hotkeys.
Defense grid: the awakening trainer (patch #2) 5.000 Resource Points, 5.000 Cores, 5.000 Bonus Point Multiplier. Made exclusively for Cheat Happens. WRITTEN FOR THE PATCHED (Patch #2) RETAIL VERSION OF THE GAME. May not work with all versions. Read the included readme file with Notepad for important instructions on using the trainer. This trainer features customizable hotkeys.
Defense grid: the awakening trainer (patch #21 - 08.22.2012) 5.000 Resource Points, 5.000 Cores, 5.000 Bonus Point Multiplier. Made exclusively for Cheat Happens. WRITTEN FOR THE PATCHED (Patch #21) RETAIL VERSION OF THE GAME. May not work with all versions. Read the included readme file with Notepad for important instructions on using the trainer. This trainer features customizable hotkeys.
Defense grid: the awakening trainer (patch #22 - 10.04.2012) 5.000 Resource Points, 5.000 Cores, 5.000 Bonus Point Multiplier. Made exclusively for Cheat Happens. WRITTEN FOR THE PATCHED (Patch #22) RETAIL VERSION OF THE GAME. May not work with all versions. Read the included readme file with Notepad for important instructions on using the trainer. This trainer features customizable hotkeys.
Defense grid: the awakening trainer (patch #23 - 01.02.2013) 5.000 Resource Points, 5.000 Cores, 5.000 Bonus Point Multiplier. Made exclusively for Cheat Happens. WRITTEN FOR THE PATCHED (Patch #23) RETAIL VERSION OF THE GAME. May not work with all versions. Read the included readme file with Notepad for important instructions on using the trainer. This trainer features customizable hotkeys.
Defense grid: the awakening trainer (patch #24 - 12.14.2013) 5.000 Resource Points, 5.000 Cores, 5.000 Bonus Point Multiplier. Made exclusively for Cheat Happens. WRITTEN FOR THE PATCHED (Patch #24) RETAIL VERSION OF THE GAME. May not work with all versions. Read the included readme file with Notepad for important instructions on using the trainer. This trainer features customizable hotkeys.
Defense grid: the awakening trainer (patch #3 - 07.24.2009) 5.000 Resource Points, 5.000 Cores, 5.000 Bonus Point Multiplier. Made exclusively for Cheat Happens. WRITTEN FOR THE PATCHED (Patch #3) RETAIL VERSION OF THE GAME. May not work with all versions. Read the included readme file with Notepad for important instructions on using the trainer. This trainer features customizable hotkeys.
Defense grid: the awakening trainer (patch #4 - 03.04.2010) 5.000 Resource Points, 5.000 Cores, 5.000 Bonus Point Multiplier. Made exclusively for Cheat Happens. WRITTEN FOR THE PATCHED (Patch #4) RETAIL VERSION OF THE GAME. May not work with all versions. Read the included readme file with Notepad for important instructions on using the trainer. This trainer features customizable hotkeys.
Defense grid: the awakening trainer (patch #5 - 05.07.2010) 5.000 Resource Points, 5.000 Cores, 5.000 Bonus Point Multiplier. Made exclusively for Cheat Happens. WRITTEN FOR THE PATCHED (Patch #5) RETAIL VERSION OF THE GAME. May not work with all versions. Read the included readme file with Notepad for important instructions on using the trainer. This trainer features customizable hotkeys.
Defense grid: the awakening trainer (patch #6 - 04.03.2011) 5.000 Resource Points, 5.000 Cores, 5.000 Bonus Point Multiplier. Made exclusively for Cheat Happens. WRITTEN FOR THE PATCHED (Patch #6) RETAIL VERSION OF THE GAME. May not work with all versions. Read the included readme file with Notepad for important instructions on using the trainer. This trainer features customizable hotkeys.
Defense grid: the awakening trainer (patch #7 - 04.08.2011) 5.000 Resource Points, 5.000 Cores, 5.000 Bonus Point Multiplier. Made exclusively for Cheat Happens. WRITTEN FOR THE PATCHED (Patch #7) RETAIL VERSION OF THE GAME. May not work with all versions. Read the included readme file with Notepad for important instructions on using the trainer. This trainer features customizable hotkeys.
Defense grid: the awakening trainer (patch #8 - 04.14.2011) 5.000 Resource Points, 5.000 Cores, 5.000 Bonus Point Multiplier. Made exclusively for Cheat Happens. WRITTEN FOR THE PATCHED (Patch #8) RETAIL VERSION OF THE GAME. May not work with all versions. Read the included readme file with Notepad for important instructions on using the trainer. This trainer features customizable hotkeys.
Defense grid: the awakening trainer (patch #9 - 04.15.2011) 5.000 Resource Points, 5.000 Cores, 5.000 Bonus Point Multiplier. Made exclusively for Cheat Happens. WRITTEN FOR THE PATCHED (Patch #9) RETAIL VERSION OF THE GAME. May not work with all versions. Read the included readme file with Notepad for important instructions on using the trainer. This trainer features customizable hotkeys.

Other

Defense grid: the awakening cheats, cheat codes & hints
Cheat Codes
Enter these codes during gameplay. Restart the game with a save that you haven't cheated on to return leaderboard and Achievement abilities.

Code:Result:
=dnamuse100,000 Resources
=chezanatorKill All Aliens
=kristalithan Kill All Aliens with Cores
=indesilvermoonDangerous Cores
=jeanmarie Aliens Cannot Pick Up Cores

Unlock All Levels
Type =enzyme while at the Mission Select menu. You will hear a beep. Go back to the main menu and when you return again to the Mission Select menu, all levels will now be unlocked.
(supplied by: NetImperia)

Defense grid: the awakening steam achievements list

First Blood
Objective: Kill 1 alien.

Happy Returns
Objective: Recover a loose core.

Hey! That's mine!
Objective: Kill an alien carrying a power core.

Field Promotion
Objective: Earn at least one silver medal.

Leadhead
Objective: Build 5 Gun towers.

Eradicator
Objective: Kill 100 aliens.

Surplus
Objective: Win with 1,000 resources remaining.

Yellow Beats Green
Objective: Upgrade a tower.

Burn Baby Burn
Objective: Build 5 Inferno towers.

Salvage Rights
Objective: Destroy at least one boss alien.

Penny Pincher
Objective: Win with 5,000 resources remaining.

Pew Pew
Objective: Build 5 Laser towers.

Close Call
Objective: Save a core less than 10 seconds away from the map exit.

What IS that?
Objective: Inspect 10 aliens.

Arsenal
Objective: Build 20 towers in one mission.

I Spy
Objective: Activate reconnaissance system.

Exterminator
Objective: Destroy 1000 aliens.

Not So Fast
Objective: Build 5 Temporal towers.

Sharpshooter
Objective: Shoot down a flying alien.

No Sale
Objective: No towers sold in a single mission.

Boot Camp
Objective: Finish the first 3 missions.

Confident
Objective: Use speed up controls for a total of 30 seconds in any one mission.

Flawless Victory
Objective: Earn at least one gold medal.

Great Ball of Fire
Objective: Build 5 Meteor towers.

Kaboom!
Objective: Build 5 Cannon towers.

Liquidator
Objective: Sell 5 towers.

Filthy Rich
Objective: Win with 10,000 resources remaining.

High Voltage
Objective: Build 5 Tesla towers.

Death From Above
Objective: Fire the orbital laser.

The Not-So-Friendly Skies
Objective: Build 5 Missile towers.

Pyrrhic Victory
Objective: Shoot down flying alien carrying a core.

Power Builder
Objective: Build 6 towers within 10 seconds.

Head Trauma
Objective: Build 5 Concussion towers.

Retry
Objective: Reload an earlier save checkpoint.

Overseer
Objective: Build 5 Command towers.

Annihilator
Objective: Kill 10,000 aliens.

Full Defense
Objective: Build 50 towers in one mission.

Base Defender
Objective: Complete the Story mode.

Indecisive
Objective: Sell 10 towers in a single mission.

Tower Expert
Objective: Build every tower and upgrade.

Relay Race
Objective: Witness 1 core handed off 10 times within 20 seconds.

Full Potential
Objective: Beat an advanced mission with only level 3 towers and no selling.

The Long Road
Objective: Alien time until exit exceeds 5 minutes.

Diversity
Objective: Build all tower types in one mission.

Siege Breaker
Objective: Survive 100 waves on the Grinder challenge mode.

Gun Crazy
Objective: Beat an advanced mission with only Gun towers.

Untouchable
Objective: Beat an advanced mission with zero cores captured.

Nail Biter
Objective: Win mission with the last core less than 10 seconds away from the map exit.

Minimalist
Objective: Beat an advanced mission with only level 1 towers.

Xenocide
Objective: Kill 50,000 aliens.

Well Invested
Objective: Gain 10000 resources from interest in a single mission.

Shell-shocked
Objective: Beat an advanced mission with only Cannon towers.

Planet Defender
Objective: Earn a silver medal on all missions in the Story mode.

Few and Proud
Objective: Volunteered to take part and completed the mission! You may now recruit another group.

Full House
Objective: Build all upgrades of all tower types in one mission.

Alien Tears
Objective: Earn a gold medal on all missions in the Story mode.

Firebug
Objective: Beat an advanced mission with only Inferno towers.

Combat Turmoil
Objective: Earn a gold medal on the Campaign mode of Service Interruption and Height of Confusion.

Regional Deluge
Objective: Earn a gold medal on the Campaign mode of Kill Zone and Overflow.

Civil Divergence
Objective: Earn a gold medal on the Campaign mode of Urban Planning and Tactical Diversion.

Circular Hazard
Objective: Earn a gold medal on the Campaign mode of Risk Exposure and Roundabout.

Overflowing
Objective: Earn a gold medal on all the modes of Overflow.

Master Strategist
Objective: Earn a gold medal on all Challenge modes.

Top of the Class
Objective: Earn a gold medal on all the modes of Tony's Training and C.H.A.S.