The Space Marine: Video Games & Originality


For example, Medal Of Honor and Call Of Duty have been concurrencing each other for almost seven years now. They are the babies of respectively the two biggest video game publishers: Electronic Arts and Activision. They are both quality games (Medal of Honor has suffered a few hiccups, but most of it is interesting), but both are offering the same thing. World War 2 shooting action. So these two behemoths compete each other in hope to swallow the market completely without really caring about the gamer's needs. "We sell World War 2 games, so you buy World War 2 games." Here I'm not even counting the weird, malformed spawns it is giving birth too. The dying days of Midway, another former publishing giant have seen atrocious games like "Hour Of Victory" come to life, in a desperate attempt to cash in on the World War 2 shooter market. Let's rewind the clock two or three years ago... you got the three major publishers working on what? Three World War 2 shooters. So you, the gamer, will have to chose between World War 2 shooter, World War 2 shooter and World War 2 shooter. Exciting in perspective if you hate shooting games.

Which brings me to the other point of my argument. The other plague to originality in video games is that survivalist money-oriented attitude. Despite having been shaken up by the economic troubles in 2009, the industry is in a rather good shape. Gamers are a loyal bunch and we keep buying through tough times. We had some casualties though. Electronic Arts sacked 1500 people, closing down the always interesting Pandemic Studio in its demise. When a developper gets bigger, money becomes the prior preoccupation and that's when things can turn ugly. The franchise is another trap that can doom originality on a long term.

To a certain extent, one of my favorite developer, Ubisoft Montreal is about to fall victim of this. Two of their main franchises, Assassin's Creed and Prince Of Persia are almost swappable. Both are historical adventures with overly athletic protagonists that have to accomplish platforming feats and fight hordes of bad guys. With such concentrations on these thematics they can only get that far. Having enjoyed the hell out of Assassin's Creed 2 (a lot more than I thought I would), I am having high expectations for the last title of the trilogy. I'm expecting less platforming action and more diverse action, based on the needs of the complex storyline they created.
What can save originality in video games? There can be many answers to this. I said it many times before, but part of the answer lies on Heavy Rain. What is perceived by the majority of people as a Quick Time Event based control is in fact contextualized to the situation. The game is so heavily (huh!) story driven that the controls change with the given situation. I don't expect the game to be perfect as it is mainly an experiment with narrativity, but it proves a point; originality and to a certain point challenge, lies is pattern making. Heavy Rain plays on these patterns and asks something new to its users in every damn scene. To a certain extent, it makes the experience richer and more immersive as in real life you're always asked to perform something new. I am well aware that gameplay makes or breaks your game, but I think the days of the space marine are almost over. Shooting-only games are bound to disappear as they will mesh with other genres or offer something way much more original than a "shoot a bad guy and save the chick" kind of story.

My point here is that video games are a form of art. When you make it disappear with swappable items from another piece of art or for franchised repetition, you are losing what made it great in the first place. The elements are all there... tough financial times, repetition in publishing, gamers growing older and seeking new, exciting stuff... Gaming creativity will soon undergo its first crisis. With titles like The Last Guardian and Metal Gear Solid Peace Walker, soon arriving on the market, the next months will be defining in the future of the medium we all love.