Kingdoms Of Amalur: Reckoning Save Your Class Descision

38 Studios have confirmed that their upcoming RPG title Kingdoms of Amalur: Reckoning won't make you choose your class until you've had a chance to experience the game a little bit.

Will Miller, a system designer for Big Huge Games, stated in the latest "Inside Reckoning" video;
“The Destiny system came from a rejection of a very common convention in RPGs."

“We pick our class at the beginning of the game. You’re basing that decision on information you don’t have. You’re not sure how a rogue is going to play – even if you’re a seasoned RPG veteran, you’re not sure how this calls is gonna play through the long play of the game.”
The developer stated that inspiration for Amalur's gameplay came from some eastern RPG's which also lent inspiration for the leveling system.
“You pick abilities from three different ability trees – might, finesse and sorcery – and based on the distribution of your abilities in these trees, we unlock for you new destinies that you can apply to yourself,” Miller continued.

“Those destinies are effectively a class. They come with buffs, they come with special abilities.”
There are seven different type of classes in the game; Might, Finesse, Sorcery, and Hybrid classes.

Kingdoms of Amalur: Reckoning is out in February for the PlayStation 3, Xbox 360, and PC.