Dead Island Gets Mega Patch, Fixes PC Issues

Deep Silver have released a giant patch for their freshly-debuted title, Dead Island, that supposedly fixes some of the game's major bugs.

The patch fixes the issue that players were having with the Steam version of the game. Apparently the wrong version of the game was uploaded to the PC service and users were downloading the developer's build of the Xbox 360 version instead of the correct Steam one.
“We deeply regret that an incorrect version of Dead Island was inadvertently made available to players on Steam launch in North America,” Deep Silver said in a statement to Joystiq. “We are very sorry for any issues you may have experienced while playing the game – the correct, patched version will be made available to North American players ASAP.”
Other territories will get the corrected patch on Friday.

Other patch fixes include:

- Fixed maps synchronization when player joined during map load
- Fixed saving player re-spawn position when playing in cooperative mode
- Fixed occasional inability to complete sidequests in Laboratory
- Improved enemy awareness (zombies)
- Fixed occasional bug with NPC's hands bend
- Fixed spawning enemies in some quests after joining coop game
- Fixed showing locations on invisible NPC's
- Fixed potential walkthrough blocker when quest "Knockin' on Heaven's Door" was completed before talking to Dominik during "On the Air" quest
- Fixed displaying gather rings near some door
- Fixed enemies reaction on fire
- Fixed enemies health and stamina bars in coop
- Fixed filtering of games in lobby
- Volume of pickup's engine has been increased
- Fixed many issues causing game instability
- Fixed switching maps when player died
- Fixed enemies unable to reach player on some arenas
- Thrown items cannot be picked up by another player for 5 seconds
- Fixed animation glitch when trading
- More than one player can use the same ladder simultaneously
- Fixed stomper interruption when target was hit by another player
- Fixed infinite spawn of shooting enemies
- Fixed not hiding menu if die inside of vehicle
- Fixed item level calculation when playing second play-through
- Added information about players requesting pause
- Fixed AI animation glitch after fast travel or travel through portal
- Added distinction between quest checkpoints and other saves
- Fixed bug causing all inventory to be lost
- Fixed reloading and kicking/after clips was inserted reload was treated as successful
- Purna can gain bonus rage from both "Grim Inspiration" and "Inspiring Kick"
- Only Walker type enemies increase the extra XP of the "Combo" skill from Xian's Survival skill tree
- Health regeneration was disabled during grab
- Focus on items in shops is not changing after operation
- More HP for all escorted NPC's
- Removed all instances of Butcher doing escorts
- Fixed tracking after loading checkpoint
- Increased minimum vertical distance to count a waypoint as passed for NPCs

Dead Island is out now for the PlayStation 3, Xbox 360, and PC.