

by Mark Barley
Kaos: Homefront Sequel Will Be Longer If Fans Complain
According to Homefront developer Kaos, the Homefront sequel will be longer than the original, but only if the fans complain about it.
In an interview with CVG, Kaos GM David Votypka stated that the developer will strive to create a more "balanced" title next go around, equal between the game's single player faction and multiplayer.
"It's a balance really. So if we were doing a single-player only game - and there are some of those out there of course - then you're talking maybe a 20-hour single-player campaign.
"I think going forward we'd certainly work on extending it a few hours, but going past the 10-hour mark and doing a category-leader multiplayer game... you just have to balance your development resources there.
"I think the main thing is do people feel that they got enjoyment out of the single-player campaign and enough of it? So we'll see how it comes out and what the gaming audience has to say about it."
"We also want to focus on a large-scale multiplayer game and that you get a lot of hours play out of that as well - because that's infinitely more replayable than single-player anyway and you're going to spend the bulk of your time there," he said. "So we really want to make sure that's robust and deep."
Homefront released yesterday in the US and this Friday in the UK for the PlayStation 3 and Xbox 360.
"I think going forward we'd certainly work on extending it a few hours, but going past the 10-hour mark and doing a category-leader multiplayer game... you just have to balance your development resources there.
"I think the main thing is do people feel that they got enjoyment out of the single-player campaign and enough of it? So we'll see how it comes out and what the gaming audience has to say about it."
"We also want to focus on a large-scale multiplayer game and that you get a lot of hours play out of that as well - because that's infinitely more replayable than single-player anyway and you're going to spend the bulk of your time there," he said. "So we really want to make sure that's robust and deep."