So, yeah, the headline says it all. This wouldn't normally be news but such an announcement, made during a Nintendo conference call yesterday, confirmed that Miyamoto, famed creator of everything you love on every Nintendo platform ever made, has me both a little puzzled as well as wary. Miyamoto's habits are supposedly kept secret as some of them eventually serve as inspiration for future titles. When he took up gardening we got Pikmin. When he got in the habit of weighing himself daily we got Wii Fit. And, of course, when he got a dog we got Nintendogs.
Anybody else seeing a pattern here? The possibilities boggle the mind right now but I'd be willing to put my money on an action RPG where a fat lazy slob who sleeps 19 hours a day and eats everything in sight is actually the last descendant of an ancient bloodline of warriors and must rise up to face an even more ancient evil that corrupts the land.
Everyone out there know's that I've been very harsh about the Wii (and rightfully so) and one of the most painfully disappointing games of last year for me was The Umbrella Chronicles, a game that reused assets from previous games in a manner that was detrimental to the final product. This time however it seems that the Darkside Chronicles looks to completely change things up, as the game seems to be almost, well, scary. The segments in the video above show a complete reinterpretation of the Code Veronica story that looks to be better than Code Veronica actually was.
I'm not sure if this one is a buy, but it will definitely be a rent when it releases this December.
Let me just come out and say it right now: for better or worse the hardcore gamer is being royally screwed on the Wii and has consistently been getting great service on the other two consoles. That however is not the basis for my editorial. This is something a long time coming in which I find myself very aggravated at the position the Wii is currently in. Call it a rant, fanboy-bashing, or napalm for a flame war, whatever. The point is that these are logical arguments that make the system anything but a success in my book.
You can find it just to the right of this blog post or right here.
When it comes to the future of combating piracy, extreme measures may need to be taken. DRM is one of the more controversial anti-piracy tools, but is there a way to use it to make a better future for gamers and developers alike?