Wii Sports Resort

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Wii Sports Resort review
Chris Davis


Prepare your Mii for a workout

Be a good sport, old chap

When Wii Sports launched alongside the Wii in 2006 people raved about it. Being the first game most people played upon starting up the system the game had to demonstrate what the control system was capable of. It didn’t disappoint. While the selection of activities was meagre at best, it aptly showed the Wii’s prowess as well as solidifying it as one of the most desirable gaming consoles of all time. Times have changed however and people are becoming increasingly more demanding of the Wii as the amount of minigame shovelware has lined store shelves in an increasingly detrimental manner. With the addition of 1:1 control using the Wii Motion Plus adapter, does the sequel/expansion warrant interest?

Da plane boss, da plane!

Wii Sports Resort, in no small way, tells you that you are playing a Wii game from the moment you start the game. First time players will, instead of finding a menu and title screen, find their Mii sitting in a plane wearing a parachute and goggles, ready to leap head-first out the door. The sequence lasts a few minutes and gives you the first taste of the Wii Motion Plus’ abilities, as your Mii floats around based on the way you tilt the wiimote. You can form up with your other Miis or simply dive right at the ground at a harrowing speed; the choice is up to you. As your parachute deploys the title of the game appears on it, introducing you to the island on which the game takes place.

Wii Sports Resort introduces you to twelve different types of activities, two of which return from Wii Sports. The list includes the much touted fencing, jet-skiing and basketball as well as lesser known games such as cycling, water-skiing and flying. Several different versions of the same activities are available to play so you are looking at about thirty different activities to try out. The highlights of the crop include the fencing and flying, as well as the revamped bowling and golfing from the original Wii Sports.

The re-introduced activities, though almost exactly like their original iterations, have been slightly redone to utilize the controls of the Motion Plus. The golf course in particular has been entirely redesigned and incorporates eighteen new holes to play on. What one will find very interesting is the pacing at which these games play. Most activities can be over in less than five minutes and rarely encourage you to use any more time than that. The only two games really support gameplay that lasts more than a handful of minutes are the returning bowling and golf games. Those games naturally encourage long play but it is a bit disappointing to see that most of the new games support only short play. It is clear that all these were designed for quick play socially and that’s good for when you have multiple people playing but it would have been nicer to see longer events for the single-players.

After having played the game for several hours by myself I took the game over to a friend of mine and we had a go at the multiplayer games available. As one would expect, the game is far more entertaining in multiplayer than it is alone. One of the more surprisingly enjoyable modes was half-court basketball. Frisbee golf, which is played out on golf courses but requires you to select your “club” and toss it through the “hole” can be very competitive and very fun. Despite the unspoken insistence to own more than one Wiimote, a majority of the games allow for pass-the-controller gameplay, something one would not expect given Nintendo’s focus on making gobs of money right now.


fun score

No Pros and Cons at this time