Goldeneye 007

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Goldeneye 007 review
William Thompson


So, we're back to where we started, James

An old favorite

I know it’s not just me that likes to reminisce about favorite games of years gone by. I know heaps of gamers whose favorite game was one that was originally housed on a floppy disc, a CD or even a cartridge that slotted into their console of choice. It seems too, that many current developers have a fond memory for those old classics, as many old favorites are being remade on today’s various platforms. One such game was/is GoldenEye 007.

Growing up, I was in the unfortunate position of never owning an N64 console. Sad, I know. Instead, I was stuck playing with my trusty PSX – you know, the grey ugly rectangular console that was so popular at the time. But I did have a friend who was a bit of a Nintendo fanboy. So, I would often go over to his house and we would play the original GoldenEye on his N64. Well, we had to. It was the only game in his meager collection that could be played by more than one person. Fun times indeed.

With the impending release of GoldenEye 007 on the Wii, I was a little concerned. Having not played a shooter for any large period of time on anything but a PC, I was worried that GoldenEye would struggle to live up to my expectations. After all, how can the Wiimote compare to the control scheme of a keyboard and mouse.

License to Kill

I need not have worried, as the Wii version has a number of control options available for it. My pre-ordered version did come with an old-school dual-stick Classic controller (gold colored – FTW). And to be perfectly honest, I found it to be the configuration I was most relaxed with. The Wiimote with Nunchuck does work well though and you could comfortably play through the game using that make-up. The Wiimote actually aims really well and is well implemented.

The story of GoldenEye 007 is, as you might have guessed, based around the movie of the same name. The most notable omission (and biggest change from the original game) is the replacement of Pierce Brosnan with the current Bond incumbent, Daniel Craig. I don’t know the reasons behind the shift, but I would hazard a guess to say it has some sort of licensing issue or because the developers decided current gamers might not recognize Brosnan as Bond. Either way, the Daniel Craig style Bond feels grittier (like in the movies) and fits the harder edge of the game more appropriately.

The story opens with James Bond (007) and Alec Trevelyan (006) infiltrating a chemical weapons facility in Russia, which is believed to be the source of weapons used by a terrorist cell to target British embassies around the world. It is then up to you as Bond to find the leader, General Ourumov and destroy the facility. Of course, this facility is just the tip of the iceberg and Bond must travel to various destinations in search of Ourumov and the head of the Russian criminal Syndicate, Janus.

A View to a Kill

The single player campaign will last about 6-8 hours. Not really that long, but sufficient for a Wii game. The AI is decent enough but is not one that puts up a huge fight. The game is primarily a shooter, but does have some wonderfully enjoyable stealth sequences. These stealth sections, along with a tank mission keep the gameplay moving at a decent pace. It is definitely not as frenetic as other shooters can get. There may be a couple of frustrating moments though where you will complete a level only to have not completed one of the mission requirements, requiring you to either replay the mission or continue the game by dropping to a lower level. There are also some quick time events that may not suit everyone, but they do add a little Bond action into the storyline.


fun score


Plays well with a number of controller configurations. Multiplayer works really well, both online and on the couch.

Cons Pierce Brosnan.