Fortune Street

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Fortune Street review
Jason Clement


Mario and the DQ Crew compete for Money, Money, Money

A Familiar Concept

Nintendo may already have a popular virtual board game series in Mario Party, so the appearance of a new one called Fortune Street (also called Boom Street in Europe) may be puzzling to some. However, this series is actually far from new; in Japan, it has been around for some 20 years or so under the name Itadaki Street, and it was first created by Yuji Hori, the very same man who created the popular Dragon Quest titles.

Given this, it shouldn't come as a surprise then that Itadaki Street generally featured characters from Dragon Quest along with characters from other games, and Fortune Street continues on this tradition by blending the Dragon Quest cast with characters from Mario games. The basic concept of the series is similar to Monopoly, but with a twist: instead of just purchasing and managing property, you'll buy and sell stock as well. However, the game does present an easy mode which removes stocks from the equation should you wish to play with only the basics.

Buy Low, Sell Highest

Each game starts out with a few preselected opponents from either the Mario series or Dragon Quest depending on which tourney you select. In single player mode, you'll be using your very own Mii to compete with these characters as well. At the outset, the board layout may look a bit similar to Mario Party, but it becomes apparent that mini-games are not the focus here, though there are a few minigame events that have random results and are triggered by landing on a special panel.

The objective in each game is to reach a certain level of money to win (usually somewhere between 10,000 and 20,000 coins, depending on the map). You'll buy pieces of real estate and shops at fixed prices, then buy stock in your properties as they build capital so you gain more money. To do so, each character will roll a die when their turn comes, and you'll take turns landing on and buying different unsold shops as well as triggering venture panels.

If an opponent lands on a shop owned by you, they'll pay the amount of gold indicated by the shop price on the panel (and vice versa). However, one of the main ways you'll earn gold (especially early on) is to collect four different suits (heart, club, spade, and diamond) that are scattered around the board, and then pass by the bank to collect a salary.

Using that salary (in addition to any money you collect through your shops), you'll invest in stocks in different districts around the board, and whenever you or another player invests in those districts, your net worth will increase based on the amount of stocks you own there. In addition, any time you invest money into your own shops in a district you own stocks in, your money will increase exponentially. Yes, it might be illegal in real life, but like it or not, insider trading is the key to winning in this game.

You also have the option to auction off or trade your shops with other players through deals that you can draft up and hope they accept. It's an interesting twist to an old classic, but there are some design decisions that keep the game from being purely skill-based.


fun score


Addicting gameplay for those who love strategy and competitive games, remixed songs from classic Mario and Dragon Quest games sound great


Game is a little too random at times for its own good, which results in varied performance each time you play. The different themed boards aren\'t utilized as well as they could have been