by Ingvi Snædal
reviewed on PS3
Complications arose, ensued, were overcome (cntd)
After each successful battle, in addition to your gold and loot, you'll receive Rainbow Pearls. These pearls can be traded in for stat increases, allowing you to choose whether to make your character stronger, so he does more damage; faster, so he gets a higher priority in the battle system allowing him more turns; better at defending himself, so he takes less damage; more lucky, so he has a higher chance of scoring a critical hit; or simply raising his Hit Points or Magic Points. If you find yourself in a no-win scenario, don't fret; there is an “escape” option which allows you to run away by forfeiting the XP from that battle. Even dying is more of a nuisance than a punishment as you'll simply start again from before the fight took place with your lead character's health at 1HP. You'll want to make your way to a doctor as soon as possible, as all your teammates will have to be revived. Random encounters in the game are optional, which is a good thing as sometimes you just want to get from A to B uninterrupted. So if you find yourself in a set battle that proves to be a bit too much for you to handle, going back to an easier area and grinding some XP is as easily said, as it is done.
Rainbow Moon’s Network service is a nifty little feature. You can upload your stats online by talking to one of the Non-Player Characters in town. When you do this, your stats, including your character’s name, level, battle stats, and other relevant information are uploaded to the official Rainbow Moon website where you can check out your placement on the global leaderboard. The current top ranked player is level 601. After having played the game for about 6 hours, I was only level 5.
Taste the rainbow
The game isn’t all gold and chocolate, however. During a fight, some of the enemies will drop individual loot on the ground. If you do not move your character on top of those loot bags, you won’t be able to pick them up. At the end of the battle, you’ll only be presented with the loot that the last enemy dropped. If you’re unfortunate enough to have a full inventory when opening up a loot bag, there’s no way of accessing your own inventory to throw stuff out, and exiting the loot bag automatically discards everything left in the bag. This means that if you find an amazing battle-axe while your inventory is full of rusty woodcutter’s axes, you’re going to have to say goodbye to the awesome one, as there’s no way of getting rid of the useless ones. Add to this the lack of a “Take All” button and the process of picking things up can become quite tiresome.
Despite this minor criticism this game has pleasantly surprised me and I plan on playing it a lot more in the future. There are not many games that have me hooked enough to keep playing after the review is published, but Rainbow Moon has accomplished that task. In addition, it has also cured me of my prejudice towards games with Japanese art styles. I might even go as far as to give Final Fantasy a try one of these days. If you’re interested enough to be reading this, you too should play this game.
Well-tuned gameplay mechanics, diverse and addictive gameplay, perfect learning curve.
Lots of grinding, annoying inventory system and user interface.