The Evil Within

More info »

The Evil Within review
Johnathan Irwin


Be ready to scream

Darkness Of The Mind

When The Evil Within was first teased, I know that I was skeptical. Even with renowned game director Shinji Mikami, creator of the still praised first four installments of Resident Evil, I was skeptical. It had been so long since Mikami had taken full reigns of a horror experience, was he ready to lead the way into a new setting in horror? Perhaps, or perhaps not. As I booted up The Evil Within for the first time, I did it with the lights off and the sound up. I was ready to experience the creative depravity from within the mind of Mr. Mikami.

Solitary Confinement

We have all had bad days here and there in our lives, but I donít think anything will ever quite be as bad as what happens to Detective Sebastian Castellanos. Responding to a mass homicide at an asylum in Krimson City, Sebastian is first greeted by empty squad cars of those who responded before he showed up. Heading inside and seeing bodies everywhere, of police, patients, and staff sets off about several million red flags. If responding to the scene of such slaughter wasnít enough strain on the mind, the series of events that quickly follow would surely make anyoneís mind snap like a twig.

Warping environments and laws of reality, twisted monsters, and through it all Sebastian is mostly alone. His encounters with friends are often short lived, his only real solace a mysterious nurse who often dismisses his presence unless she feels like talking. The settings, the feel, the monsters and characters, they tell me two things. Firstly that Shinji Mikami is back setting the stage with his airs of tension and outright horror that made Resident Evil so loved and loathed, and secondly that he is willing and able to change his style to try something different. Thatís exactly what The Evil Within is in a lot of aspects, familiar but so foreign.

Fight And Flight

Letís get this out in the open; it feels a lot like Resident Evil 4 in many ways. Thatís still a good thing even by todayís standards, and that familiarity I think helped deliver the base of this game allowing to more easily try for new things as it progresses. The more standard monsters you encounter, remind me very much of Las Plagas infected humans, down to their animations and fighting preferences. Luckily one thing that didnít carry over from the past was the awful inability to move and shoot at the same time, but donít think you can backtrack with pinpoint accuracy for even a moment; moving and shooting with anything other than a shotgun pretty much guarantees you will be wasting a bullet unless you have upgraded your accuracy.

Being so similar to Resident Evil 4, the first few chapters have much more emphasis on the action rather than the fear. Ever present tension doesnít exactly qualify as fear, but it does keep building and the further in you get the more the action and the scares become more balanced. There will be times where you are running in fear, whether itís from a trap or one of the more brutal denizens of this twisted reality. The first moment that really made me yell was when I encountered the spider-like woman seen in the trailers. Now Iím not going to tell you when it happened, but let me just say Iím very glad that my neighbors are used to me yelling in fear because there were times where there was a lot of it.

The Sickness

With how much I enjoy this game, itís the current state of it on PC that is saddening. I donít mind being locked to 30fps, I really donít. Before building this rig, I was only getting 10fps on some games before I really got into PC gaming so I can manage with 30fps, even slightly lower, without complaint. But on the PC currently, there is a widespread issue where the game will drop from 30fps to 15-18fps for split seconds, sometimes here and there and sometimes quite often.

I could deal with it and press on, but that doesnít mean I expect most people to be able to. Whatever it is thatís going on, it needs to be addressed especially considering the amount of people itís happening to. Another thing I found to be a glaring issue, is the choice to letterbox the game. In an attempt to give it a more cinematic feel, the screen is now cluttered with black bars at the top and bottom. There is no need, and no want from most gamers for this. One last negative, though thankfully this one can be fixed by the player. The grain filter that is on by default is the most disgusting looking thing ever and rather than helping the gameís horror, hurts it. Turn it off as soon as you boot the game up.

Shock Therapy

To sum it up, The Evil Within is fantastic; or rather it would be if the PC version didnít feel so sloppy. Make no mistake, I had a blast. I had some of the most intense moments Iíve had in a game in a while, and even some scares that dimmed the light on the last horror title I played Alien: Isolation. Tango Gameworks and Bethesda need to quickly take hold of the situation, or risk alienating the majority of the PC crowd from what could easily become a new household name for gamers. Itís really painful for me to say that with a simple fix of these issues, the game could be a 9. But until at the very least the FPS issue is addressed, this game serves as a prime example of why people are so wary of console-to-PC ports.


fun score


Creative and twisted environments and monsters, great blend of action and horror surpassing Shinji Mikamiís previous titles.


Widespread FPS issues, letterboxing only clutters the screen, default grain filter is an eyesore.