Quijote: Quest for Glory

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Quijote: Quest for Glory review
Howie Howard


Don Quixote by any other name

Quijote: Quest for Glory is a strategy and turn-based card battle game developed by Cubus Games. It's a single person production for the PC with no multiplayer options. The game is based on the writings taken from Spanish author Miguel de Cervantes' novel Don Quixote. Apparently the words Don Quixote are copy protected so that could account for the Quijote spelling in the game title and the character name. Quest for Glory, as game literature states, is "activity funded by the Ministry of Culture and Sport of Spain." That might be a reason why voice narration in the game is only in Spanish with English sub titles when English is the in game language of choice.

The games' plot and story is based on the powerful and noble knight Don Quixote (oops, Don Quijote) and his adventures as he roams the Spanish landscape in search of eternal fame and glory. The interactive tactical card game takes place on a game board style of setting with card draws used to accomplish character movements, item acquisition and of course battles against ever present foes. This style of card drawing game play is a popular method that is often used to tell a story and to arrive at battle conclusions. The developers in the case of Quest for Glory have used the card drawing method in what I can only describe as having some good and some not so good ways.

Spanish Is The Language Of Elegance

As noted above, the story narration is Spanish only with English sub title text on the screen during narration. The Spanish speaking voices, both male and female, are smooth and very elegant sounding and in-game music follows suit. However, there are problems. It seems like the game is aimed predominately towards Spanish speaking people - and while that is okay - trying to read the text at the same time as the wonderful voice actors is rather clunky. Reading takes longer than the spoken word, and that caused me to simply skip the plot part of the game altogether. Perhaps there could be elegant sounding voice actors speaking other languages just to even things out a bit. Either that or leave the voice narration part out of it because it becomes distracting when trying to read the story text.

Gameplay consists of a map with various named locations on it such as an estate, a castle, etc. After the plot narrative finishes playing or you click next it directs you to the next available chapter. Upon starting a chapter, text indicates what needs to be accomplished. In the case of the first chapter, the character needs to gather up all of Quijote's equipment. Unfortunately, using the cards is not all that intuitive. Three cards apparently can be drawn and played per turn but figuring it out should be a simple process that's not confusing. How to do things is not explained and at the beginning, that could be an issue. I ended up just clicking end when I discovered I didn't have a card showing that could be played. There is a regenerate deck option but it doesn't seem to be available other than if used on the first turn.

Moving And Fighting Is All The Same Baby

Movement in-game consists of playing a move card and then clicking a highlighted square on the grid. If it's not possible to reach the square you want to get to and you don't have move cards showing in your hand, then your turn ends abruptly. If you could reshuffle the deck while having turns left then maybe a needed card would come up. This doesn't appear to be possible. Each chapter has an in-game 3D view and being able to move to some squares that are not visible is difficult. It took awhile to figure out that the arrow keys control the 3D view while the mouse does everything else. This makes things be clunky and difficult to do.

Battle sequences work along the same line as movement does. When an enemy occupies an adjacent square, battle is initiated. Unfortunately, there is no explanation or tutorial to instruct the player what the cards represent or how to use them against enemy cards. You can assume that a shield means defence, a star looking thing is attack, etc. That's fine and dandy but the symbols have different colours, and numbers on them and with symbols combined on one card it complicates things even further. Sometimes cards will simply bump together and nothing happens and knowing why would be nice. Other times health is added or subtracted to one or both sides apparently due to the symbols and numbers on both sets of cards. As a result this relegates battle sequences in to an act of luck and futility. As battles progress some enemy cards are not displayed which makes things even more confusing and it turns the game in to a frustrating and rather boring affair.

Its Maddening, So Says Don Quixote

Quijote: Quest for Glory is a nice little game and with a few alterations it could become a keeper. The graphics look good, background music sounds nice and of course the Spanish speaking is pure music to the ears. It seems to have a well developed story line as well. Quest for Glory is a budget game after all and very affordable so why not give it a try, just don't expect too much. As Don Quixote said in the books chronicling his travels: "When life itself seems lunatic, who knows where madness lies? Perhaps to be too practical is madness. To surrender dreams - this may be madness. Too much sanity may be madness - and maddest of all; to see life as it is, and not as it should be!" Don Quixote quote by Miguel de Cervantes Saavedra. Is Quijote: Quest for Glory pure madness? Well, not really but close to it. It's kind of like madness but in reality, it's more like disappointment.

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fun score


The Spanish voice acting is a joy to listen to. It's smooth as silk and it makes me wish I could understand and speak Spanish


Reading long paragraphs of text with the wonderful Spanish speaking voice actor as accompaniment made me wonder what I was missing