Dark Fall: Lost Souls

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Dark Fall: Lost Souls review
Caitlin Roberts


Dark Fall made me a Lost Soul

Dark Fall made me a Lost Soul

You might remember the emails that were going around about a decade ago, where the message said for you to look carefully at a particular image, really concentrate on it, and you would see something unusual. The first time I got one of these I did exactly as I was told, and very nearly had my nose up against the screen trying to figure out what exactly was so special about this very innocuous-looking picture. I know I screamed, and I probably jumped a foot into the air when the picture I was staring at was suddenly superimposed with the terrifying image of a monster or zombie or something. I never did get a clear view of the thing. That first scare was a kicker. But by the time the third version of it had hit my inbox, I was suspicious and wary and when I was proved correct that it was another one of the screamer pics, I just thought Ďnot that stupid thing againí.

Why am I going on about this when Iím supposed to be reviewing Dark Fall: Lost Souls (Yup, your editor is also curious about that -Ed)? Well, the thing is, this game does the same thing. Over and over and over again. And to be perfectly frank, itís one of the true saving graces for this game.


What storyline? No, thatís not fair. There is one. Really there is. But depending on how you look at it, the plot is either far too linear and simple to be called a mystery puzzle, or there are far too many layers, shadings and ambiguous subplots intertwined in it for you to be able to make any sense of the direction the game is leading you in.

The simple view: Thereís an Inspector (thatís you) and thereís this girl, Amy, who went missing about five years ago, never to be seen again. Youíve returned to the Ďscene of the crimeí to try to continue the search for answers. And thereís a creepy text-messaging stalker that keeps sending you confusing notes that you must decipher as you are prodded through an elaborate scavenger hunt for clues. The labyrinth-that-mated-with-a-kaleidescope view: Youíre still the inspector, and Amy is still part of the hunt, but along the way there are bloody leeches, a weird Bone collector, what appears to be Amyís mother, the mystery of four sisters that have also gone missing, flashes (flashbacks?) of an alcohol and drug overdose (courtesy of the leeches of course), flashes of being in an ER (presumably as result of your overdose), a dizzying set of timewarps where you get to meet the suicidal spirit of a woman thief from the forties, an abandoned baby from WWII, a gentleman whose mother is ill... I simply canít go on, although of course thereís more.

Graphics and Sound

All in all, pretty darn good. But thatís coming from a non-expert. What else can I say? I enjoyed the layers of shadowing, the dark greys and black and browns with slashes of bright colour accenting the creepiness of the gameís backdrop. The sound too really helped to emphasize the creepy-crawly feeling that pervaded me every time I sat down to play this game. There were only two things I didnít love, which were the frustration of trying to understand the whispers in the dark, which I suspect were Latin, but as they were indecipherable in any language as far as I could tell, I canít be sure; and the voice of the Inspector, which (call me macho) was just to whiny and grating for the man I pictured him...me...er HIM! to be.


fun score


Scary as hell!


Youíre never really sure whatís expected of you.