Hooked Gamers: For such a great looking game with a physics engine built in the file size for the game is remarkably small. How was this achieved? For that matter, why focus on digital distribution and such a cheap price when this could easily be a disc title for a standard $60 price tag?
Rob Hewson: Our InfiniteWorlds game engine uses procedural technology which dramatically reduces the filesize. Dark Energy believes that digital distribution is the future, and we wanted to create a game which pushes back the boundaries and brings a whole new level of quality to that platform.
Rob Hewson: Trilogy is more of an appropriate term than episode. We have created a vast universe and an incredible amount of tech which demands a trilogy to do it justice.
DLC in a single-player game is uncommon to say the least. If you were to have downloadable content in Hydrophobia down the line would you take the approach of extra challenge rooms or would you look at continuing or augmenting the game's story?
We don’t have anything to announce regarding DLC at the moment, but if we do it we will be looking to continue providing unique and compelling gameplay within the Hydrophobia universe.
Hooked Gamers: Is there anything else you'd like to share with our readers about Hydrophobia or Dark Energy in general? Thoughts, comments, random shout outs?
Rob Hewson: Just to say thank you for your time and we hope you enjoy the game.