EVE Player Count is the Lowest It's Been Since 2008
EVE Online is known for it's open and free environment as a Sandbox MMORPG. The game offers you little direction, instead relying on players to create their own content. The intense, player-driven MMO has varied in popularity over it's 12 year history, but according to recent log-in records, EVE is at its lowest since 2008.
Many players have cited CCP, EVE's developer, banning ISBoxer, a program that allows input broadcasting to multiple clients at once. The program was used to control several different ships or squads simultaneously, essentially 'botting'. CCP has also made some changes to how Capital Ships work, essentially making certain accounts dedicated to moving a Capital Ship, useless. Some players have also mentioned CCP's upcoming updates to how space is conquered and controlled by alliances, with players waiting to see if the new systems are to their liking.
Others have mentioned EVE's sharp learning curve and the lack of direction the game gives. Essentially, players have to learn the mechanics and culture of the game from veteran players and organizations. However, internal drama can cause the new players to give up on the groups. Veteran players, on the other hand, are leaving the game for the same reasons people stop playing a game, new games come along, they get bored, or life happens. This means that there's a decline in new players coming in, while experienced players are moving on.
CPP's 2014 financials show a 10% decrease in sales.