

by Mark Barley
'Road Rash' creator considering Kickstarter for sequel
Dan Giesler, creator of the motocross game Road Rash, has instructed fans to bombard EA about doing a sequel and funding it through Kickstarter.
Giesler took to Reddit to answer a question about why the Road Rash franchise has been dormant for so long, saying;
“It hasn’t resurfaced because I was burned out after Road Rash 3. But I’m ready to do another one now. I just needed 20 years off,” Geisler said.
“I’m ready to make a better one now. I miss playing it too. If there is enough interest, I’ll do a Kickstarter on it.”
Giesler mentioned that Electronic Arts has the rights to the "Road Rash" name but not the genre and then proceeded to ask for suggestions on a new name. He then stated that he would talk to the folks over at EA about licensing. “I’m ready to make a better one now. I miss playing it too. If there is enough interest, I’ll do a Kickstarter on it.”
Giesler, while not 100% behind the idea, stated that if it does happen it will be through Kickstarter and will be a premium game with a free trial version including a few bikes and tracks. However, the game won't have any "freemium" features so not to distract from the core gameplay. Giesler stated that the game would be available on "PC for sure".
The developer also stated that he developed the road tech used in Road Rash himself and could probably do it again with retro style in mind.
“I would keep the mechanics 2.5D. when you go full 3D physics I think you lose something. Although a new version would be in 3D, I’d restrict the physics as needed, cause reality tends to suck,” he said.
“I wanted the handling to be like the old mechanical arcade games. It was all about reaction time and picking a lane. Randy Breen the co-designer and producer of the game gave me a motorcycle physics book early in the project. I put it up on my shelf and never looked at it,” he added.
Response to his initial idea was very good so Giesler went ahead and filed an LLC to get the ball rolling. “I wanted the handling to be like the old mechanical arcade games. It was all about reaction time and picking a lane. Randy Breen the co-designer and producer of the game gave me a motorcycle physics book early in the project. I put it up on my shelf and never looked at it,” he added.
“I’m talking it over with some people now. It looks like this will happen,” he concluded.
Giesler added some not so nice things about EA to his Reddit posts; “They fucked it up. I did 1, 2 and 3. Now it’s time for a 4,” he said.
“Don’t say Road Rash 64 again. Not my deal. And yeah what a piece of – well you know. That was done by Pacific Power and Light, which was Don Traeger’s company. It’s funny because I did Road Rash 3 after leaving a project he was my producer on. I told him I’d finish RR3 before he shipped his shit, and would outsell him. Well I did but he made the N64 version after I left EA and made $25 million. Who’s the sucker.”
You can get the Reddit links through here.
“Don’t say Road Rash 64 again. Not my deal. And yeah what a piece of – well you know. That was done by Pacific Power and Light, which was Don Traeger’s company. It’s funny because I did Road Rash 3 after leaving a project he was my producer on. I told him I’d finish RR3 before he shipped his shit, and would outsell him. Well I did but he made the N64 version after I left EA and made $25 million. Who’s the sucker.”