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Levine: 'BioShock: Infinite' to feature alternate realities, will be key to entire game


Irrational Games boss man Ken Levine has gone on record saying that the game's character of Elizabeth's "power" will be main key to the game.

In a recent interview with PCgamer, Levine stated that Elizabeth's ability to create tears in other realities will be one of the key features throughout the game.
“They’re actually central to the plot of the game,” he affirmed.

“I’ve always felt that the game systems and your narrative have to be interwoven. You didn’t just find magic powers in Rapture. They were very tied in to what happened with the city. They were very tied in to the vision of the city, these people trying to perfect themselves and the hubris of that. But that’s tied into the splicers and your powers and everything that happened to you and who you were.

“Elizabeth’s story and the tears and why she was in that tower and what her powers mean are central to the game.”
However, Levine also clarified that not all tears are equally important. Some will be minor plot points while others will move the main plot along significantly.
“We really had trouble explaining, even to the press, exactly what the tears were until we did that thing at E3 with the Revenge of the Jedi thing,” he said, referring to a section from the E3 2011 demo in which Elizabeth opens a portal into what seems to be the 1980′s.

“Obviously it evolved into a slightly different form in the actual game, now that you’re playing the actual game. But it very quickly explained a lot to people, in a very clear way, what was going on. Some of these things are just useful for conveying information, and some of them are useful as part of a larger mystery.”
BioShock: Infinite is out in March 2013.