Levine: 'BioShock: Infinite' multiplayer cut due to no time

Ken Levine, head man over at Irrational Games, recently explained the main reasoning why BioShock: Infinite won't have a multiplayer mode.

In a recent interview with Shacknews, Levine stated that the game's multiplayer was cut mainly due to there not being enough time or resources.
“So, like everything, you try certain things, and [with] the multiplayer, we got to a point where we said: ‘okay, this is the you-know-what or get off the pot moment’,” he said. “We decided to get off the pot because it wasn’t there yet.

“That makes it sound like I’m dissing on what the guys did. No. Actually, I think they did some really extraordinary stuff, but we felt we didn’t have the resources and time to finish the experiment to the level we wanted to. And we weren’t going to ship something that was not consistent with the overall package.”
Levine would not say what was scrapped or how far the development team got with the multiplayer but he also stated that the team could revisit multiplayer in the future.

BioShock: Infinite is out in March 2013.