

by Mark Barley
'Dishonored' co-creator talks the bumpy road of his career
Harvey Smith, Dishonored co-creator, recently spoke on the tribulations he went through on the path to creating the stealth/action title.
The interview with Rock, Paper, Shotgun Smith stated that he loves the stealth genre, going all the way back to his Deus Ex days;
“I still, to this day, love games where I’m in a dark, creepy, scary place, and I’m underpowered, and I’m facing monsters, and I master those monsters by defeating them with trickery, stealth or whatever.”
“I think there’s still a component of that, that is… The reason that’s soothing or titillating in some way is that it’s based on some pattern that a lot of people share. Anybody who’s gone through something like that when they’re very young, in a formative time.”
Smith also spoke on his firing from once-proud Midway during the studio's demise. “I think there’s still a component of that, that is… The reason that’s soothing or titillating in some way is that it’s based on some pattern that a lot of people share. Anybody who’s gone through something like that when they’re very young, in a formative time.”
“I was disappointed with decisions that we made on Deus Ex: Invisible War. Things also went very badly at Midway [with Area 51]… Area 51 was just super-troubled development.”
“It was a very large organization. It was hard to get anything done. Nobody was really empowered, I think. After I was gone – after I got fired, frankly – all of their studios shut down. One thing was not the problem. It was not isolated.”
Smith also spoke on Dishonored being a unique tripe-A title in an industry that is currently overrun with sequels. “It was a very large organization. It was hard to get anything done. Nobody was really empowered, I think. After I was gone – after I got fired, frankly – all of their studios shut down. One thing was not the problem. It was not isolated.”
“I’m getting to do what I am excited about. Raph and I are thrilled about this game. It’s just that it’s hard to do good things, by definition. There’s always going to be a small subset that we consider ‘good’ or ‘interesting,’ and the bulk is going to be average.”
“But no, I don’t find any of that discouraging. I wish we were all freer to do the things that we want. I wish money fell out of the sky and funded everybody’s dream game. But no, it’s not discouraging to me.”
“Everywhere I look I see games I want to play. Monaco, Day Z, Red Dead Redemption, BioShock Infinite, Spelunky. In every direction there’s a good game. I don’t even have time to play all the good games around me right now.”
Have you picked up Dishonored yet? If not, do it!
“But no, I don’t find any of that discouraging. I wish we were all freer to do the things that we want. I wish money fell out of the sky and funded everybody’s dream game. But no, it’s not discouraging to me.”
“Everywhere I look I see games I want to play. Monaco, Day Z, Red Dead Redemption, BioShock Infinite, Spelunky. In every direction there’s a good game. I don’t even have time to play all the good games around me right now.”