'The Secret World' has become profitable

Funcom has announced that their MMORPG The Secret World has now turned a profit.

The developer's CEO Ole Schreiner, speaking with, stated that the title has become profitable after the studio underwent several rounds of staff cuts.
“After the recent re-structuring of our internal teams, The Secret World is now a profitable operation and we expect it to be so for the foreseeable future."

“That’s also why we are committing to the ambitious post-launch update plan. We’re quite comfortable with where we are now and what we’re providing our players.”
While, as of Funcom's last financials statement, The Secret World had only sold 200,000 copies the developer remains focused on monthly subscriptions but is prepared to go the free-to-play route as well.
“We tried leaving our options open during development so that we could launch with a different model should we have decided during development that’s what we wanted, but eventually we did settle on the subscription model and that’s what informed much of the game’s design,” he said.

“That said we definitely have the tools to turn The Secret World into a free-to-play game – or even hybrid – should we decide to do that somewhere down the line. We did that with Age of Conan with significant success.”
Schreiner stated that the developer is constantly re-evaluating where the market for the MMO stands.
“I believe there is a market for free-to-play, subscription and hybrid business models. What’s most viable for your project depends on what sort of game you’re trying to make, what your focus is and how you’re going about putting it together. I do think that as that as free-to-play offerings keep raising the bar in terms of quality and longevity, it’s becoming more and more difficult for subscription games to live up to player’s expectations,” he said.
Are you, or have you played The Secret World? What are your thoughts? Let us know in the comments below.