

by Mark Barley
'Tomb Raider' will serve up "iconic" moments for fans
According to Tomb Raider global brand manager Karl Stewart, the upcoming reboot will serve up some "iconic" moments that fans will always remember.
Speaking with GamingLives, Stewart stated;
“It’s very important to us that throughout the game there’s these iconic moments that you’ll remember for the rest of the franchise."
“It’s very important to us that you finish and you go ‘I’m going to remember that for the next game and the next game and the next game’. It’s like the moment that Batman got his mask, or James Bond got his first martini; there’s things that you want to come to the fray and say ‘I remember those moments, they’re iconic.’”
Stewart also commented on how the game will explore how Lara Croft goes from being a stranded girl to action adventuress within a matter of hours. “It’s very important to us that you finish and you go ‘I’m going to remember that for the next game and the next game and the next game’. It’s like the moment that Batman got his mask, or James Bond got his first martini; there’s things that you want to come to the fray and say ‘I remember those moments, they’re iconic.’”
“We don’t want Lara to become a cold-blooded killer and just go around firing bows at everybody, but you also want to realise that she’s nearly been killed, and she’s been forced to have to kill somebody in a totally uncomfortable situation,” he said.
“Two of her friends have been kidnapped, you find out pretty quickly that it may have been Lara’s fault that they’re there in the first place, so you maybe realise that your motivation is to save your friends. Then you have the island and the mystery and you want to get off and these guys who are trying to kill you, and you feel like, I’m not going to stop and talk to them, they’re out to kill me, so everything has to be motivated.
“You can’t just kind of go in and say ‘okay, she’s a cold-blooded killer’ so those situations, whether it be her first kill or others, heighten the sense of continuing to know why she’s doing what she’s doing, and at no point do you feel like she’s just a cold-blooded killer.”
Tomb Raider is out early 2013 for the PlayStation 3 and Xbox 360.
“Two of her friends have been kidnapped, you find out pretty quickly that it may have been Lara’s fault that they’re there in the first place, so you maybe realise that your motivation is to save your friends. Then you have the island and the mystery and you want to get off and these guys who are trying to kill you, and you feel like, I’m not going to stop and talk to them, they’re out to kill me, so everything has to be motivated.
“You can’t just kind of go in and say ‘okay, she’s a cold-blooded killer’ so those situations, whether it be her first kill or others, heighten the sense of continuing to know why she’s doing what she’s doing, and at no point do you feel like she’s just a cold-blooded killer.”