'Spec Ops: The Line' has "bullshit" multiplayer, says lead designer

According to Spec Ops: The Line lead designer Cory Davis, the game has suffered from its "bullshit" multiplayer.

Davis stated that the studio was never interested in adding a multiplayer faction, also stating that the MP has been a "cancerous growth".
“The publisher was determined to have it anyway. It was literally a check box that the financial predictions said we needed, and 2K was relentless in making sure that it happened – even at the detriment of the overall project and the perception of the game,” he said.
While Yager handled the development on the single-player campaign, the game's multiplayer development was handled externally by Darkside Studios. Davis stated that the multiplayer is a “low-quality Call of Duty clone in third-person” and “bullshit, [which] should not exist”.
“There’s no doubt that it’s an overall failure,” he added.

“It sheds a negative light on all of the meaningful things we did in the single-player experience.”
Davis stated that Yager wanted to give everyone a superb single-player experience but instead they've got the bad taste of poor multiplayer in their mouths.
“And it was a waste of money. No one is playing it,” he added.

“I don’t even feel like it’s part of the overall package – it’s another game rammed onto the disk like a cancerous growth, threatening to destroy the best things about the experience that the team at Yager put their heart and souls into creating.”
However, Davis has a lot of respect for 2K has a publisher;
“They took a hell of a lot of risk with the project that other publishers would not have had the balls to take,” he said.
Spec Ops: The Line is out now for the PlayStation 3, Xbox 360, and PC.

Via Polygon