Fireaxis: XCOM: Enemy Unknown Won't Be Toned Down For Consoles

Fireaxis lead designer for XCOM: Enemy Unknown, Jake Solomon, stated recently that the console version of the game would not be altered from the PC version.

In a recent interview with PC Gamer Solomon said regarding the game's multi-platform release;
“There’s no reason to pull any punches with any platform, because, when it comes to input, XCOM is not particularly complicated."
Fireaxis has generally had the reputation of releasing a game that favors a particular platform - usually the PC.
“I don’t feel the need to streamline any aspects of gameplay because the player’s interaction with the game experience is still simple,” he said.
Solomon then talked about Sid Meier.
“He and I interact on an almost daily basis. I say ‘Look, I have this problem. What do you think I should do?’ and he’s a very gifted designer. He can look at a situation and he can say ‘have you tried this?’ And I’ll be like, ‘oh, that’s really good,’” he said.

“I claim all the credit for it, but I rely on him so much. I’m now to the point where I can basically hear his voice in my head, which is probably not healthy.”
XCOM: Enemy Unknown is out this fall for the PlayStation 3, Xbox 360, and PC.