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id Software: Rage Isn't Supposed To Be An Open World Sandbox


id Software's Todd Hollenshead recently reiterated that their post-apocalyptic shooter, Rage, is not supposed to be an open world sandbox game.

Speaking with Gamasutra, Hollenshead stated;
“It’s not like, ‘just wander around,’ and that’s on purpose."

“I mean, the point of the game isn’t to [wander around]."
Hollenshead said that the areas that you come across between missions aren't there for you to explore, they're there for you to survive in.
“We try to make the wastelands more like some of the experiences like running a gauntlet to get through from point A to point B, as opposed to just going where you want,” he said.
However, you will be able to make your own choices throughout the game.
“It’s open, there are meaningful choices that you can make, in terms of what you want to do,” he explained.

“There’s not necessarily a predetermined order of, ‘this is number one, this is number two, this is number three. You may have multiple missions that you can do at the same time, and the order in which you choose them is up to you.

“Now, it may be more or less challenging based on the way it was intended, but it’s not necessarily dictated.”
As it turns out, once you access a certain location in the game and go through that location, you won't be able to come back to that point.
“The choice on that stuff is something like, ‘Pardon me. Is this something you want to do at this point, or do you want to come back to it later?’ Or is it necessary?

“Some of this stuff has to be accomplished to be able to open up the game; for example, you’re never going to get your car if you don’t go get the buggy parts. So it’s just, ‘Okay, you don’t have to do it,’ but then you’re not going to get any parts, and you’re going to be stuck.”
Rage is out today in the US and on Friday in the UK for the PlayStation 3, Xbox 360, and PC.