RAGE Will Have Long Campaign, Will Offer Up Something You Haven't Seen Much Of

Matt Hopper, RAGE's design director, recently stated that the upcoming post-apocalyptic shooter will have a pretty lengthy single-player campaign as well as much diversity.

Speaking with Gamespot at the Tokyo Game Show, Hopper stated;
“Our goal is to create a lengthy campaign, probably about 15 hours,” he said. “But for a shooter, that time count is significant because most shooters are eight hours or less. If you do the game’s side quests, that adds up to 20 to 25 hours. We put a lot of focus for this significant amount of game alongside the co-op and vehicles.

“Online components like Combat Rally and Legends of the Wasteland would be a good match for the Rage world. We still care a lot about deathmatch and on-foot combat as a studio, but that kind of sticks to Doom, Quake, and those franchises.

“We’re really happy with how multiplayer turned out, but it was more on concentrating on single-player and thinking: ‘That works pretty well. Wouldn’t that be fun to do that with a buddy?’ We added split-screen mode and online co-op campaigns as a result.

“The vehicles were there because there weren’t any parallels to draw from. We tried the vehicles, physics and all, and we liked it. Those are just bonuses for the players.”
Hopper stressed that everything that happens in the game will be something you haven't encountered in the game yet.
“We have the visuals that then matches the gameplay, and we have a big toolbox consisting of the gadgets, the weapons, and the ammo types,” he said. “We’re not aiming for a typical one-look one-feel shooter.”
RAGE is out early next month for the PlayStation 3, Xbox 360, and PC.