Torment to have turn-based combat
Last month, developer inXile asked its Kickstarter backers to vote on whether Torment: Tides of Numenera would feature real-time combat or turn-based combat. The poll was very nearly a tie, with 7,267 people voting for turn-based, 7,052 for real-time, and 782 marking their vote as "indifferent."
InXile has now announced that the game will feature turn-based combat.
Project Lead Kevin Saunders wrote about this decision in an in an update, saying: "We were leaning toward turn-based combat because we believe itís better suited for the kind of tactical complexity we're looking for through our Crisis system. We believe itís a stronger fit for bringing narrative elements, including dialogue with NPCs, into hand-crafted combat situations.
"Ultimately, there are no losers here. This is all part of the process of making an RPG we are all passionate about and we think you'll like Torment's combat even if you voted for RTwP. While we have not been looking forward to disappointing half of our backers, we were happy to find that many of the reasons people gave for disliking TB and preferring RTwP can be addressed through the details of our combat system and encounter design."
Saunders goes on to explain the mechanics and the ways the team hopes to avoid some annoying aspects usually associated with turn-based combat.
Torment: Tides of Numenera is dark RPG that hopes to be a spiritual successor to the classic Planescape: Torment. It was successfully funded on Kickstarter last April, raising over $4 million and greatly exceeding its goal of $900,000.