by Jason Clement
previewed on WII
Welcome Back, Link
It is said that ĎGood things come to those who waití.Never has this been more the case than in the experiences of Zelda fans, due to the fact that they can go often go 3-4 years (or more) between new console-based titles. When Skyward Sword hits stores later this year, it will have been a full 5 years since we last set foot in Hyrule (in 2006ís The Legend of Zelda: Twilight Princess) on a console. You can imagine the anticipation then, surrounding the upcoming release of what is increasingly looking to be the Wiiís last great title.
For those of you who have never played a Zelda title before,The Legend of Zelda: Skyward Sword is an action/adventure-based fantasy game that incorporates the use of puzzles and dungeon-solving, along with the usual combat-based gameplay you experience in most other games in the same genre. As such, this is the eighth Zelda game to appear on a Nintendo console, but will it be the best? While we wonít know for sure until the game releases, all of the info weíve received on the game so far has shown it to be extremely promising, so letís take a look, shall we?
Wind Waker Meets Twilight Princess?
At first glance, youíll notice something quite peculiar about Skyward Sword; namely, itís art style. Described by many as a cross between Wind Wakerís cel-shading and Twilight Princessí realistic look, Skyward Swordís visuals has a pastel-like watercolor look to it. While many are split down the middle over the less realistic visuals, keep in mind that we still havenít seen much of the game, only Skyloft and a few other areas.
One reason Zelda producer Eiji Aonuma chose to implement this art style was because he wanted to showcase the exaggerated features of some of the characters and enemies. He explained that the enemies were designed with a more exaggerated look in order to help players defeat them, and with that being the case, the art style of Twilight Princess just didnít seem to fit.
The Legend Begins Anew
To many fansí delight, Nintendo has confirmed the placement of Skyward Sword among the Zelda timeline. Aonuma has been quoted as saying that the game will serve as an origin story for the Master Sword, making it possibly the earliest Zelda title in the timeline. This time around, Link hails from a land in the skies, appropriately named ďSkyloft.Ē The city will act as the central hub of activity for many of the gameís inhabitants, a la Majoraís Mask. And, in another interesting twist, Zelda is not a princess in this game; rather, she is a childhood friend of Link.
The game begins with the two of them in a boarding school, and soon after, Link attempts to take to the skies by capturing and riding a giant bird in an effort to both show up a rival and impress Zelda. However, something goes wrong and Zelda is mysteriously kidnapped during the ride and taken to the world below. Thus begins Linkís journey as he attempts to find her.
Of course, this is merely a precursor to the real story. As a matter of fact, Link has a brand new adversary this time around: the mysterious Ghirahim. While his motivation remains unknown, heíll be showing up at different points throughout the game to make his presence known and to cause trouble for Link; a welcome change of pace from Ganonís role in Twilight Princess.
And where exactly is series antagonist Ganon this time around? Aonuma isnít saying, but he did mention that since the game tells the story of the birth of the Master Sword, it will also touch on why Ganon showed up. He also alluded to the fact that you will catch references to Ocarina of Time if you are familiar with the N64 title or the recent 3DS remake of it.