Lost Along the Way
Back in May of 2007, Tecmo stated that it had plans to port Rygar: The Legendary Adventure (an old ps2 game) to the Wii. Right off the bat, many gamers had two problems with them doing this. For starters, why would they want to port a six year-old game to Wii, and secondly, were they going to add any additional content that would justify the price tag of the port?
Months went by and the game flew right under the radar. Many expected the game to be canceled, but secretly, the game was still on-track for a release. Almost two years after the game was first announced, Rygar: The Battle of Argus has finally been released, but was the long wait worth it?
Blades of Chao...I mean Diskarmor
Set on an island in the middle of the Mediterranean Sea, Rygar: The Battle of Argus stars the titular hero in a journey to rescue an ill-fated princess. It may not be the most original and creative story ever, but it works.
Equipped with only his diskarmor weapon, Rygar must overcome countless obstacles in order to come out on top. Simply put, his weapon is like a saw blade attached to a long chain. Players can equip special stones found throughout the game to increase its power and so forth. Abilities can be learned to further power-up the diskarmor so that you can access previously unreachable areas. Itís sort of like The Legend of Zelda in that you must backtrack with new abilities in order to completely unlock everything. Expect a heavy emphasis on exploration in the game.
Throughout the game, there are three different types of diskarmor that can be obtained, each with their own summon ability. For example, there's the Hades Diskarmor, which is the piece you start the game with. This piece of armor is especially good for long-range attacks whereas another piece is especially good at short-range, melee attacks.
For the most part, Rygar: The Battle of Argus plays fairly well, except for one thing Ė it feels dated. Gaming is constantly changing, and todayís standards are different from what they were in 2002. The destructible environments are a great addition, and itís a blast to watch pillars and other objects come tumbling down while fighting enemies. On the other hand, the combat is way too sluggish. By the time you start a combo chain, your enemy is already behind you. There are countless rooms where enemies constantly re-spawn, removing a feeling of success. It may have been standard practice seven years ago, but today it's unacceptable.
When it comes to boss battles, Rygar: The Battle of Argus doesnít have a lot going for it. In short, boss battles are boring and dull. Besides this, the bosses arenít done as great as, say, the God of War series. With very little variety and excitement, the game doesnít exactly define the word Ďenjoyment.í
Speaking of lack of variety, one problem many gamers encountered with the original was that the same enemies were recycled throughout the entire game. This time around, Tecmo has thrown in a handful of new enemies to make it feel as though you arenít playing the exact same stage a hundred times.
In the transition from the PS2 to Wii, the controls have underwent a complete change for the worse. Jumping, for example, is done with the Z button and feels unnatural as opposed to using A or B. It wouldnít have been all that bad if the game allowed players to select another control scheme, but sadly, that is not an option.
Yet Another Mess
In todayís world, most gamers need wide-screen support, but sadly, that's another thing Rygar: The Battle of Argus lacks. Besides this, the graphics arenít what anyone would call great. Itís kind of disappointing to see that Tecmo never really went out of their way to make the game as good as it could have been.
In order to buy a port of a seven year-old game, there has to be something that will justify the price, rather that be an updated control scheme or graphics or just new content. While Rygar: The Battle of Argus does have some new content, itís pretty hard to say itís enough in order to convince you to buy the game again. The content is just a survival mode. Your objective is to simply slash your way through thirty levels of enemies. The mode uses motion controls a lot more than the main mode and after a brief period of time, youíll grow tired of swinging your arms over and over again.
In its current state, Rygar: The Battle of Argus is not going to win any awards for its visuals or gameplay, nor is it going to impress gamers. What gamers are going to get is a clunky port of a seven year-old game. It isnít the worse action game available on Wii, but you can certainly do a lot better.
No Pros and Cons at this time