Little King's Story
Little King's Story
 
Subscribe to our Mailing Lists

July 30th, 2009 by RockNrollRefugee

Combat


The combat in Little King's Story certainly owes a lot to Nintendo's own Pikmin. Though the King can fight himself, he's rather useless. It's your loyal army who will do most of the fighting for you. It's tough to find specific units at the beginning of the game, but a podium is soon available for purchase and it can be used to summon troops instantly. Once your forces are amassed, they can be sent charging at the enemy.

At the beginning of the game, there's not a lot of strategy involved - army charges monster, army beats up monster, army kills monster. But as the game progresses, players are forced to multitask - groups of enemies will rush the King, or debris will need to be cleared away. It can be very challenging, especially in the epic boss battles. But a few taps down on the D-Pad will cycle through job classes quickly, and a semi lock-on system makes it easier to get your troops where you want them. The aforementioned Guardian boss battles are some of the best on the system. These fights range from basic brawls to races and even a pseudo-pinball game. But they all have one thing in common - they're hilarious, and the boss designs are fantastic.

Lingering issues


There are a few lingering issues, though. It's confusing that, as a real-time strategy game, Little King's Story makes no use of the Wii's IR. It would be so much easier to direct your troops with pointer controls. Using the analog stick feels downright sloppy. There's also no way to call back individual characters; if you send someone the wrong way and want to get him back, you'll have to call back your whole army. In the heat of battle, this can make the difference between victory and defeat.

Pretty presentation


There may be some weird gameplay choices but Cing has definitely not skimped on the presentation. I've already touched on a little of the game's personality - and really it was just a little. Every tiny little detail in Little King's Story has been so lovingly crafted it's astounding. Though it's not the most technically impressive game on the system, the art direction in Little King's Story is fantastic. It looks like a story-book come to life; some cutscenes even have a hand-drawn look that reminds me of Okami or Valkyria Chronicles. The characters all have disproportionately large heads a la Animal Crossing. Each character has a distinct look, and they're instantly lovable.

The soundtrack is great as well, featuring beautiful arrangements of classical tunes such as the William Tell Overture and Mozart's Eine Kleine Nachtmusik. Some argue the licensed soundtrack is a bit of a cop-out but I think it fits the game world wonderfully. The sound effects however are awful. There are far too few, especially when it comes to combat. Since some enemies or barriers take upwards of fifty hits to fell, you can expect the dull thunks of swords to be ingrained in your mind for all eternity.

Good stuff


Petty criticisms aside, Little King's Story is a great game; it's fresh, original, and occasionally daring. But considering the history of fresh, original, occasionally daring third-party games on the Wii, it's likely Little King's Story will sell a grand total of twelve copies in the western market. It would be heartbreaking to see this happen, as the game really is deserving of your attention. It may not be perfect, but it's the most fun I've had with any game released this year, and it's managed to restore my faith in Nintendo's little white box. Hail to the king, baby.





One moment please... Loading comment data
Graphics 9.0
Sound 8.0
Interface 7.5
Replay 9.5
Gameplay 8.0
Stability 8.0
How hooked?
8.5
(not an average)
bar
Deep, challenging adventure with lots of replay value; beautiful art style; surprisingly mature sense of humour.
   
Lots of backtracking and grinding; sound effects annoying.
More strategy games
» Colony Defense (PC)
» East India Company (PC)
» A Kingdom for Keflings (X360)
» Hired Guns: The Jagged... (PC)
» Europa Universalis: Ro... (PC)
» Ninjatown (DS)
» Hinterland (PC)
» Spore Creatures (DS)
» Spore (PC)
More WII games
» Silent Hill: Shattered... (WII)
» New Super Mario Bros. Wii (WII)
» Marvel Super Hero Squad (WII)
» Let's Tap (WII)
» Another Code R: A Jour... (WII)
» Wii Sports Resort (WII)
» Overlord: Dark Legend (WII)
» The Conduit (WII)
» Sonic and the Black Kn... (WII)
 
© 2010 Cutlass Isle, all rights reserved  |  contact  |  privacy policy  |  terms & conditions  |  advertise