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Let's Tap
Let's Tap
 
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August 5th, 2009 by ProfessorLayton
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Tap, tapping away


The secret behind winning though is knowing how to tap – tapping lightly in rhythm gets your man running at high speeds while bashing the box makes him jump, and that's the extent of the controls. The real challenge from comes from the complexity of the course, and seeing as there's plenty of levels, both newcomers and veterans alike will find a challenge.

Next on the list of games is Silent Blocks, which is by far the most complex of the bunch. There are two variants of the game, where one is a very slightly more elaborate version of Jenga where the strength of your tapping affects the stability of the tower of blocks, and the other is a slow-paced puzzle game where you remove blocks from the tower to match three like-coloured ones together. As time progresses, this gets more and more complicated, and there's always the possibility of the tower collapsing.

Blast-a-thon


Bubble Voyager comes in two distinct flavors, as well. The single-player Endless Voyage sort of resembles a classic shoot'em-up at first, but it's really about navigating through mazelike arrays of floating mines and other dangers. The primary focus is on steering a craft through this stages rather than blasting everything in sight. Gentle taps propel the ship forward and upward, while letting up causes it to slowly lose altitude. A firm tap fires a missile. Like an old-school shooter, the goal is simply to last as long as possible and rack up as many points as possible before the ship's health is depleted. Occasional checkpoints refill the ship's energy along the way and award bonus points for a smooth landing. It isn't easy, but proves to be an engaging and engrossing experience.

On the other side of things, the multiplayer Battefield is an all-out blast-a-thon to be the last man standing. The ship rotates in place this time around, and when it's pointing in the desired direction, a quick tap will get things rolling. Firm taps, yet again, serve to launch missiles, but power-ups can be snagged along the way to boost offensive capabilities.

The final component of Let's Tap isn't as much a game as the other minigames, but regardless, it's still an great all-around mode. Visualizer consists of five settings, and each reacts to taps in different ways. Tapping in one settings triggers fireworks above a neon skyline, and another splashes paint across a canvas, while finally another sends ripples across the water of a beautifully rendered sea. It's more of a peculiar art application than a game, but regardless, it's still a blast to experiment with. Both light, medium and heavy taps all have different effects on the scene, and there are plenty of Easter eggs by stringing sequences together. Visualizer certainly isn't as engaging as other play modes, but it's a fun diversion that lets players tap away, carefree.

Easy to play, hard to put down


Obviously, Let's Tap's simplicity means that people who barely understand videogames can play and enjoy it perfectly well. All of the games are built around simple, addictive arcade competitiveness, and it proves to be a blast. Tap Runner and Bubble Voyager especially have a real retro-SEGA appeal to them, but Let's Tap feels new and innovative. In and out of the box, Let's Tap is a wonder to behold.

Of Let's Tap's five offerings, all of them are an absolute blast to play. There's just something about tapping that makes the game come together, and it isn't difficult to tell that the game just wouldn't work with any other control methods. When the game launches in North America later next month, it'll be a must-have title. A niche game like this deserves attention, and there's only one way for it to get some - gamers need to give the game a try.





Graphics 8.0
Sound 8.5
Interface 7.5
Replay 9.0
Gameplay 9.0
Stability 7.0
How hooked?
7.7
(not an average)
bar
Simple, responsive, and fun.
   
Perhaps a bit too simple.
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