Final Fantasy Fables: Chocobo's Dungeon

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Final Fantasy Fables: Chocobo's Dungeon review
Professor Layton


This is one game to remember.

Not to be underestimated

When you think of Wii, you may think of very vibrant and family friendly games. Games that are very easy to pick up and play, as well as games that have little or no challenge. In other words, games that appeal to non-gamers more so than hardcore gamers. Though Wii plays home to some hardcore franchises, most of these franchises have been toned downed a little so that non-gamers can pick it up and play without any confusion. Mario Kart Wii and Super Mario Galaxy are just two of the many games that have undergone this transformation. By adding vibrant and cuddly graphics to games, as well as downgrading the difficulty a little, developers have managed to find success in some of their titles. Though the former statement is correct with Final Fantasy Fables: Chocobo’s Dungeon, the latter is definitely not. What looks like a cute and cuddly game on the outside is actually a ferocious beast on the inside.

While hunting for a treasure known as Timeless Power, Chocobo and his treasure-hunting partner, Cid, mysteriously end up in a tiny town known as Lostime. However, this isn’t your typical little town. Whenever the giant clock tower rings, people’s memories vanish instantly. The citizens of the town are more than aware of this, and instead of doing something about it, they just continue to let it happen because they believe people’s lives are less painful when they forget about their problems.


One day though, the mayor of the town, Gale, has a dream that the heavens will send forth something that will help the town with their conflict. Out of nowhere, an egg falls out of the sky one day, and inside it is a baby boy. However this isn’t your typical little toddler. Named Raffaello, this toddler could talk instantly after being born. On top of this, Raffaello can enter people’s minds and restore peace to their memories. After Raffaello jumped into Gale’s thoughts, Chocobo bravely decides to hop in and try to find him.

When inside, Chocobo must make it through a randomly generated dungeon where at the end, he’ll acquire an item that looks like a piece of a puzzle. Once acquired, the person’s memories will be restored and Raffaello and Chocobo will return to Lostime. However it isn’t as simple as it sounds. Though the game starts off relatively easy, the difficulty picks up rapidly, and before you know, you’ll be in a sticky situation. Literally.

Take your turn

In dungeons, the game turns into a turn-based experience, as opposed to a free-roaming experience that the game provides you when in Lostime and surrounding areas. Chocobo and all the monsters in the dungeon are all controlled through this system. If Chocobo moves one step, enemies will have the opportunity to move one step, meaning every step you make counts. Trust me, you could accidentally make a wrong step and the result will be Chocobo being defeated. Every step, every spell, and every attack counts. On top of all this, each turn will raise your hit points and magic power slightly, but at a price. In the upper right-hand corner is a percentage. This percentage represents your hunger; let it drop to 0% and you’ll start losing hits points. To stop this effect, you’ll need to feed Chocobo. If you don’t make the right decisions in the game, you’ll struggle with this game. Trust me, I know from experience.

There's work to be done

Perhaps one, if not the most, important thing you need to take into consideration when traversing a dungeon is your job. As you progress through the story and obtain memories of jobs, you become able to use Job Change. Each job has its own attributes, with stronger abilities becoming available as you level up. Examples of some of the jobs in the game are white mage, with the ability to cure and protect themselves, black mage, able to cast spells such as fire and blizzard, and knight, with the ability to knock out opponents physically.


fun score

No Pros and Cons at this time